It has been a while since I posted my track alone.
I worked on this for some time.
It hasn't stunning hmap. It isn't so hard to drive on but it is funny. There is perfect driving line which I couldn't get every time.
Some parts of the track I created like some sidewalks in my city that I like to drive on (finish line and first 3 corners).
Enjoy riding on my new track Virerios, and comment so I could improve my skills and get self-confidence.
[cir] Virerios
[cir] Virerios
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- Virerios.zip
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Re: [cir] Virerios
Hmm, attractive layout and scenery... seems good to me. Will download later on.
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Re: [cir] Virerios
Track looks fantastic! I don't see antyhing bad, but I haven't time to race on it. If I will have some time, maybe write something more
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- Bouncebackability
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Re: [cir] Virerios
It looks good, it lacks some diversity, its straights connected by constant radius corner, try to use some slightly bent straights, also use many different corner elements in snakeditor to make up a corner which perhaps tightens, or opens up.
Also pit entry is a bit dangerous with that inside wall, and I don't like the 'curved' walls on the inside of the corners, in particular inside turn 6. Here you don't need to curve the wall at all, just have two straight walls with a gap for marshalls.
Other details you've done well, including your dithering on the grassy areas. Keep it up
Also pit entry is a bit dangerous with that inside wall, and I don't like the 'curved' walls on the inside of the corners, in particular inside turn 6. Here you don't need to curve the wall at all, just have two straight walls with a gap for marshalls.
Other details you've done well, including your dithering on the grassy areas. Keep it up
Re: [cir] Virerios
It looks like a mix between kutford and agari... You could try re-creating the same layout with a smaller WS. The straights look a bit too long, so you have a lot of time to line up for the next corner.
The surroundings and also the overall look is good, but the track itself looks dull. It just doesn't say "Generally" imho. More like "LFS".
2,5/5 (not gameplay-tested or professional review. Just a personal opinion)
EDIT: Played 5 laps, I still stand behind my latest review of the track
The surroundings and also the overall look is good, but the track itself looks dull. It just doesn't say "Generally" imho. More like "LFS".
2,5/5 (not gameplay-tested or professional review. Just a personal opinion)
EDIT: Played 5 laps, I still stand behind my latest review of the track
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- DuklaLiberec
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Re: [cir] Virerios
Yeah, if you had done that, the layout would have been more interesting and challenging imho.Bouncebackability wrote:It looks good, it lacks some diversity, its straights connected by constant radius corner, try to use some slightly bent straights, also use many different corner elements in snakeditor to make up a corner which perhaps tightens, or opens up.
I don't like it either, look at the difference of the width between the straight and the curved barrier.Bouncebackability wrote: Also pit entry is a bit dangerous with that inside wall, and I don't like the 'curved' walls on the inside of the corners, in particular inside turn 6. Here you don't need to curve the wall at all, just have two straight walls with a gap for marshalls.
I felt the same way when I was taking a look at it. Layout-wise, it reminds me of a much tinier configuration of Aston Racetrack.Pasketi wrote: It just doesn't say "Generally" imho. More like "LFS".
To put my personal impression of your circuit in a nutshell, it lacks some of the characteristics of a diverse and interesting track. Aside from that, I don't really agree with Yonnie's comment that it looks fantastic, but don't get me wrong, it looks rather okay(ish)/good(ish) from my point of view.
Re: [cir] Virerios
You know, it came to me when I released a track and saw picture that that doesn't look so good like it looked before I added river. You are definetly right.
I am the master of my fate:
I am the captain of my soul.
I am the captain of my soul.