[stc] Vogaye
Re: [stc] Vogaye
Quick comment early on. You might want to fix two things pretty much immediately.
1. The AI line. It tends to jump on the sunk tyres on the corner on the far left of the screen.
2. The HMap in the roundabout sent 4 of the AI cars off into the water in the first lap. You might want to add a wall there to stop that from happening and fix the HMap so it doesn't drag you down there.
In good news, it does look nice.
1. The AI line. It tends to jump on the sunk tyres on the corner on the far left of the screen.
2. The HMap in the roundabout sent 4 of the AI cars off into the water in the first lap. You might want to add a wall there to stop that from happening and fix the HMap so it doesn't drag you down there.
In good news, it does look nice.
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Re: [stc] Vogaye
Next to that points, the coastline in top-right may be better (some bushes, stones, more diversity in hmap of the cliff to form the rock etc). Otherwise lovely lmap, keep them coming, please.
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Re: [stc] Vogaye
... and subsequently gets stuck on it for a brief moment. Moreover, it tends to bounce into the armco barrier next to the straight after Turn 5, which is also caused by driving on the sunk tyre.Crowella wrote: 1. The AI line. It tends to jump on the sunk tyres on the corner on the far left of the screen.
Continuing with the positive feedback, the track is quite interesting-looking, so all in all, a nice work worth four out of five .
Re: [stc] Vogaye
I really like the idea of the track! Especially because it´s not another one of those
generic Snake Editor tracks...it has it´s own vibe and feeling...if you know what I mean?!
It looks really nice. There are some small things you can improve...so just keep on making tracks!!
generic Snake Editor tracks...it has it´s own vibe and feeling...if you know what I mean?!
It looks really nice. There are some small things you can improve...so just keep on making tracks!!
Re: [stc] Vogaye
I always hit the pit wall when the limiter turns off
Re: [stc] Vogaye
Wojtek wrote:
Tell me more about the track, maybe? Them smileys tell nothing, don't you agree?
And the track looks great. The pitlane entrance could be a bit wider, maybe?
Never let GeneRally die!
Re: [stc] Vogaye
Hi!
Track looks great, but there are some things, which you must repair.
a) AI Line - second turn after traffic circle (roundabout) and all of my cars fly to water. On third turn about half of cars go to this cones.
b) Pit Lane - it should be a little bit wider.
c) Hmap - second turn after traffick circle. On left part of the road, hmap is ok, but on the right side, tarmac isn't good. Car automatically goes to a barrier.
Track is really good - 4/5
Track looks great, but there are some things, which you must repair.
a) AI Line - second turn after traffic circle (roundabout) and all of my cars fly to water. On third turn about half of cars go to this cones.
b) Pit Lane - it should be a little bit wider.
c) Hmap - second turn after traffick circle. On left part of the road, hmap is ok, but on the right side, tarmac isn't good. Car automatically goes to a barrier.
Track is really good - 4/5