[cir] Plainview Motoplex

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Qurpiz
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[cir] Plainview Motoplex

Post by Qurpiz »

Totally not Hidden Valley
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Bouncebackability
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Re: [cir] Plainview Motoplex

Post by Bouncebackability »

Well, I remember you posting it in the WIP thread, and what remains from there still looks fantastic, but bottom right clearly left you stuck and I feel its a shame you didn't go with my recommendation, but nevermind.

Also I feel the track looks a bit too close to the map edges imo
Areen

Re: [cir] Plainview Motoplex

Post by Areen »

The track reminds me mix of JohnQ's Howard Shore style and Eastern Creek & Hidden Valley layout mash-up. Really top job! I really like to drive here, hmap is really great and I really like those hedgy walls ;P But I must agree with BBA about the bottom right corner. It looks like you treated this place like, "Ummm, no idea what to do here, let's place some trees, yeee...". Despite of this little detail, track is really awesome! :bg:
:star: :star: :star: :star: :star: :exstar:
You have my vote in ToM. ;)
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Trigger Happy
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Re: [cir] Plainview Motoplex

Post by Trigger Happy »

Great dithering can make, why is its use so rarely used in your tracks? :) Otherwise I agree with comments above, the lower half could contain more stuff (at least a parking near the stand and an access road rom bottom left between drag strip and the hills). Gameplay great as usual. :up:
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