[cir] [ral] Ahoyo and Nug

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Scholl
GeneRally Trackmaster
Posts: 567
Joined: Mon May 16, 2011 10:58 am

[cir] [ral] Ahoyo and Nug

Post by Scholl »

Hi Guys,

I didn´t have much time for Generally this month. But I experimented a little bit with "small-WS-Full-Screen-generallish-Tracks".
The result were a lot of half-finished tracks. Some better, some worse.

And I realised that I didn´t release any track in July... :vsad:

So here are the two best outcomes of my experiments.
Ahoyo is a very simple Track with focus on drivability and Hmap.
Nug is a small Rallycross, Head-to-Head, track. (You need to start on the inside in order to make the AI work).

Have fun :bg:
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YoNnie
Posts: 794
Joined: Thu Aug 16, 2012 6:54 pm
Location: Poland

Re: [cir] [ral] Ahoyo and Nug

Post by YoNnie »

Nobody comment..
Fantastic lmap. Really!
Hmap is without attentions..
Tracks are having fun. It's important!
Very very good although these tracks aren't my cup of tea : )
Status: Retired
ALL TRACKS
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Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
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Re: [cir] [ral] Ahoyo and Nug

Post by Trigger Happy »

Only detail - pity, that Head-to-Head FS isn't finished more to edges of map (at least basic dithering texture and trees with bushes to keep the forests continuing). It would look better on wide-screen displays. :scratch:
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