[roa] Cubeland

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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CamrosX
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[roa] Cubeland

Post by CamrosX »

This started out pretty well but then I started breaking the conventions I had set for myself :shrug:

This is basically an experiment in block-y lego tracks. Enjoy it.
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DuklaLiberec
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Re: [roa] Cubeland

Post by DuklaLiberec »

CamrosX wrote:This started out pretty well but then I started breaking the conventions I had set for myself :shrug:
I enjoyed it nonetheless, it seems to be your experiment went well anyway. :)
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Darjo
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Re: [roa] Cubeland

Post by Darjo »

I can't test it right now, but just by looking at it I think the windows of the houses are waaay to big (just by comparing them at the doors). I am not sure if it was intended or not. Also, that structure on the yellow house is out of perspective, and I don't really understand what those things in the top part of the track are. Another thing that is disturbing me is that road between the yellow and brown building is messed up. The idea is quite cool though, I would have experimented making buildings on more levels, just like when you stack lego bricks on top of each other, to convey a more lego-ish feel to the track.
Signatures are overrated
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Trigger Happy
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Re: [roa] Cubeland

Post by Trigger Happy »

The trees! :hyper: Wonderfully tuned with hmap and lmap. :up:
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