Hi there!
I would like to announce that I finished work on a street course Tokyo - Shibuya. Track probably did not apply in the real world, however, was created in Dirt, and the streets are the truth, so that I could somehow reproduce the environment. Overall, it was guided by looking at the configuration of dirt and little stands, but there is also a lot of my interference. I hope you like it. Please comment;). Have fun with this track ;]!
the track looks great, and fantastic work on texture
…but it's almost unplayable.
You really need to add pits, especially for such a narrow course. I raced it three times and non of the cars managed more than 2 laps before they were badly damaged, so everyone was crawling round for the rest of the race.
I don't mind narrow sections to add a challenge, and you have got hay bales in some places, but all it takes is a single nudge from an AI car and it's race over.
The AI line needs tweaking a little as the computer cars seem to get stuck for a while at the chicane after the first corner.
I won't rate it yet as I think you have to add pits and make some of the track a little wider. If you don't want to make it wider, perhaps use soft walls instead of concrete, especially for the crossover area.
boomwagon wrote:
I raced it three times and non of the cars managed more than 2 laps before they were badly damaged, so everyone was crawling round for the rest of the race.
The AI tends to hit the inner concrete barriers at the right-hand 45° 4th/5th corner (depending on whether you count the chicane as a seperate turn) for instance. The hay bales do soften damage the cars sustain as a result of bouncing off the walls, but nonetheless they cross the finish line after but four laps or so heavily damaged according to my test.