[stc] The Beltway

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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McBidouille
Posts: 73
Joined: Mon Jul 02, 2012 12:29 pm
Location: FRANCE

[stc] The Beltway

Post by McBidouille »

Olà!

Just coming back from Punta cana where I spent some holidays, I had to finish this track. Here it is.
If you answer yourself about what are these two basins, it is just water retention basins that we "generally" use to see along the highways...
You have anything to say? Don't hesitate as always!

See you guys.
BB. :bg:

Ps: 4:3 version is available.
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The Beltway 4-3.rar
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The Beltway.rar
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The Beltway.jpg
Pixels are stronger than polys!
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Hermes
Posts: 212
Joined: Tue Feb 23, 2010 2:10 pm
Location: Resende - RJ - Brazil

Re: [stc] The Beltway

Post by Hermes »

The look is amazing...but i found the placing of the trees a bit unrealistic. The Layout is very good and with nothing more to add. 4.8 / 5. Congratz
sorry for my spelling mistakes
Eu me achei no colo do meu par (Banda do Mar) SONG
I found myself in the arms of my pair (free translated)
My stats in GWR (thanks Jo.sk)
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Scholl
GeneRally Trackmaster
Posts: 567
Joined: Mon May 16, 2011 10:58 am

Re: [stc] The Beltway

Post by Scholl »

Great idea and the execution is very well done.
One can see how much effort you put into the track! :bowdown:
I can imagine how hard it was to get this bridge working without the "bridge-bug".

Just one small thing:
The Lmap around the lakes and the mud-paths don´t look very nice. They could be a bit more detailed.
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McBidouille
Posts: 73
Joined: Mon Jul 02, 2012 12:29 pm
Location: FRANCE

Re: [stc] The Beltway

Post by McBidouille »

Thank you very much guys for the replies, it's highly appreciated.
Yeah the organisation of objects should probably be different and could surely be better placed.I try each time to do my best and I still have a lot of things to learn in trackmaking.

Special thank to you scholl. The harder on making it was to obtain the good values (sizes, distances...) between the Hmap, the Lmap and the objects (bridges), according to the world size to avoid any bug or graphical glitches.

BB.
Pixels are stronger than polys!
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