Olà!
Just coming back from Punta cana where I spent some holidays, I had to finish this track. Here it is.
If you answer yourself about what are these two basins, it is just water retention basins that we "generally" use to see along the highways...
You have anything to say? Don't hesitate as always!
See you guys.
BB.
Ps: 4:3 version is available.
[stc] The Beltway
- McBidouille
- Posts: 73
- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
[stc] The Beltway
- Attachments
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- The Beltway 4-3.rar
- (54.45 KiB) Downloaded 182 times
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- The Beltway.rar
- (54.44 KiB) Downloaded 185 times
Pixels are stronger than polys!
Re: [stc] The Beltway
The look is amazing...but i found the placing of the trees a bit unrealistic. The Layout is very good and with nothing more to add. 4.8 / 5. Congratz
sorry for my spelling mistakes
Eu me achei no colo do meu par (Banda do Mar) SONG
I found myself in the arms of my pair (free translated)
My stats in GWR (thanks Jo.sk)
Eu me achei no colo do meu par (Banda do Mar) SONG
I found myself in the arms of my pair (free translated)
My stats in GWR (thanks Jo.sk)
Re: [stc] The Beltway
Great idea and the execution is very well done.
One can see how much effort you put into the track!
I can imagine how hard it was to get this bridge working without the "bridge-bug".
Just one small thing:
The Lmap around the lakes and the mud-paths don´t look very nice. They could be a bit more detailed.
One can see how much effort you put into the track!
I can imagine how hard it was to get this bridge working without the "bridge-bug".
Just one small thing:
The Lmap around the lakes and the mud-paths don´t look very nice. They could be a bit more detailed.
- McBidouille
- Posts: 73
- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
Re: [stc] The Beltway
Thank you very much guys for the replies, it's highly appreciated.
Yeah the organisation of objects should probably be different and could surely be better placed.I try each time to do my best and I still have a lot of things to learn in trackmaking.
Special thank to you scholl. The harder on making it was to obtain the good values (sizes, distances...) between the Hmap, the Lmap and the objects (bridges), according to the world size to avoid any bug or graphical glitches.
BB.
Yeah the organisation of objects should probably be different and could surely be better placed.I try each time to do my best and I still have a lot of things to learn in trackmaking.
Special thank to you scholl. The harder on making it was to obtain the good values (sizes, distances...) between the Hmap, the Lmap and the objects (bridges), according to the world size to avoid any bug or graphical glitches.
BB.
Pixels are stronger than polys!