NRT/RJAA - Runway 16
- World size: 180
- View angle: 60
- Zoom: 90
- Track length: 523m
- DAR: 4:3
- Tested cars: FIA GT Series 2013 / Concorde / F-14 TOMCAT
[cir] NRT/RJAA - Runway 16
[cir] NRT/RJAA - Runway 16
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- RJAA-16.zip
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Last edited by masa on Mon Apr 06, 2015 7:40 am, edited 1 time in total.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [cir] NRT/RJAA - Runway 16
Thanks Trigger Happy. The SnakeDitor was used for this track. So, I'll continue making more tracks to master the tool..
Re: [cir] NRT/RJAA - Runway 16
I totally agree, a top-track!
Well done. It´s one of those old school Generally tracks!
I´m not a big fan of the snake-editor though.
One can see at first sight that you´ve used it.
But still somehow you´re trackmaking-style is very visible.
Well done. It´s one of those old school Generally tracks!
I´m not a big fan of the snake-editor though.
One can see at first sight that you´ve used it.
But still somehow you´re trackmaking-style is very visible.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [cir] NRT/RJAA - Runway 16
I think all ways, how people make tracks, are OK, the important thing is, if a trackmaker controls his tools or if the tools control the trackmaker. And you've told in last sentence, which of those 2 cases is Masa's case.Scholl wrote:I´m not a big fan of the snake-editor though.
One can see at first sight that you´ve used it.
But still somehow you´re trackmaking-style is very visible.
My GR Racing Stats; thanks to GWR!
Re: [cir] NRT/RJAA - Runway 16
Thanks for your comment, Scholl.
How about MsOffRoad08? It was reborn from the trash can..Scholl wrote:One can see at first sight that you have used it.
The offroad-08 is my first track which I made with the snake-editor. At that time, the editor was like a restive horse for me.. It's so chaotic at work!Trigger Happy wrote:if a trackmaker controls his tools...