[cir] Spidek
- McBidouille
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- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
[cir] Spidek
Proud about this one...(I am usually quite modest )
Like always, your feedbacks will do the job!!!
Palette is the ZRW real world, and it's a fantastic work from its author.
Have fun!!!
- Attachments
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- Spidek.rar
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Last edited by McBidouille on Tue Dec 03, 2013 9:16 pm, edited 3 times in total.
Pixels are stronger than polys!
Re: [cir] Spidek
The dithering on the bottom part of the track
An interesting circuit to d(r)i(v)e for
An interesting circuit to d(r)i(v)e for
- McBidouille
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- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
Re: [cir] Spidek
Hi rendy,
Thanks for your reply.
For the dithering, would you mean that this is not appropriate and that I should do it again differently?
Or is it well done?
Thanks for your reply.
For the dithering, would you mean that this is not appropriate and that I should do it again differently?
Or is it well done?
Pixels are stronger than polys!
Re: [cir] Spidek
It's a good response actually. I've never seen such dithering beforeMcBidouille wrote:Hi rendy,
Thanks for your reply.
For the dithering, would you mean that this is not appropriate and that I should do it again differently?
Or is it well done?
- McBidouille
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- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
Re: [cir] Spidek
Ah ok.
Thank you so much for that it makes me think that I don't create tracks for nothing.
Thank you so much for that it makes me think that I don't create tracks for nothing.
Pixels are stronger than polys!
- McBidouille
- Posts: 73
- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
Re: [cir] Spidek
Update done on little details that disturbed me...héhé.
AI line has been a bit modified to get it faster.
AI line has been a bit modified to get it faster.
Pixels are stronger than polys!
Re: [cir] Spidek
Pst... where's the new download?
- McBidouille
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Re: [cir] Spidek
Lol sorry Lukeno...thx.
Moreover a special add for TuomoH:
File updated for 4/3 ratio screens.
Moreover a special add for TuomoH:
File updated for 4/3 ratio screens.
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- Spidek_4-3.rar
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Pixels are stronger than polys!
- Trigger Happy
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Re: [cir] Spidek
I'm glad you once used more moderate WS, wonderful circuit.
My GR Racing Stats; thanks to GWR!
Re: [cir] Spidek
Nice track!
The dittering on the edges of the track looks really good.
Just one thing: The pits are very narrow and the cars can not be seen while driving threw it.
Also the surroundings could be a bit more detailed and diversified. But that´s just my personal opinion.
The dittering on the edges of the track looks really good.
Just one thing: The pits are very narrow and the cars can not be seen while driving threw it.
Also the surroundings could be a bit more detailed and diversified. But that´s just my personal opinion.
- DuklaLiberec
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Re: [cir] Spidek
Watch out for the white lines of the pit exit - if you drive over these and end up in the run-off area, the speed limiter will be enabled. Besides, you didn't make it easy for us to see our cars in the pit lane, as Scholl has mentioned it already.
Other than that you didn't fail to satisfy us, that's for sure.
Other than that you didn't fail to satisfy us, that's for sure.
- McBidouille
- Posts: 73
- Joined: Mon Jul 02, 2012 12:29 pm
- Location: FRANCE
Re: [cir] Spidek
I didn't expect so much from you all and I am really happy if you get some fun with it.
According to your helpful feedbacks, I updated it one last time.
1-Pits are revisited to have a better and drivable view when cars are in.
2-Limiters are now at a different place, located on the red lines to avoid wrong enabling.
The screenshot is not updated so I let you discover these changes directly ingame if you want.
According to your helpful feedbacks, I updated it one last time.
1-Pits are revisited to have a better and drivable view when cars are in.
2-Limiters are now at a different place, located on the red lines to avoid wrong enabling.
The screenshot is not updated so I let you discover these changes directly ingame if you want.
Pixels are stronger than polys!