[cir] Spidek

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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McBidouille
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[cir] Spidek

Post by McBidouille »

:D
Proud about this one...(I am usually quite modest :shhh: )
Like always, your feedbacks will do the job!!!
Palette is the ZRW real world, and it's a fantastic work from its author.

Have fun!!! :bg:
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Rendy
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Re: [cir] Spidek

Post by Rendy »

The dithering on the bottom part of the track :o

An interesting circuit to d(r)i(v)e for :D
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McBidouille
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Re: [cir] Spidek

Post by McBidouille »

Hi rendy,

Thanks for your reply.
For the dithering, would you mean that this is not appropriate and that I should do it again differently?
Or is it well done?

:meditate: ;)
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Rendy
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Re: [cir] Spidek

Post by Rendy »

McBidouille wrote:Hi rendy,

Thanks for your reply.
For the dithering, would you mean that this is not appropriate and that I should do it again differently?
Or is it well done?

:meditate: ;)
It's a good response actually. I've never seen such dithering before :)
Y'all, I just woke up... what did I miss?

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McBidouille
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Re: [cir] Spidek

Post by McBidouille »

Ah ok. :bg:
Thank you so much for that it makes me think that I don't create tracks for nothing. ;)
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McBidouille
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Re: [cir] Spidek

Post by McBidouille »

Update done on little details that disturbed me...héhé.
AI line has been a bit modified to get it faster.
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Lukeno94
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Re: [cir] Spidek

Post by Lukeno94 »

Pst... where's the new download?
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McBidouille
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Re: [cir] Spidek

Post by McBidouille »

Lol sorry Lukeno...thx.

Moreover a special add for TuomoH:
File updated for 4/3 ratio screens.
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Trigger Happy
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Re: [cir] Spidek

Post by Trigger Happy »

I'm glad you once used more moderate WS, wonderful circuit. :up:
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Scholl
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Re: [cir] Spidek

Post by Scholl »

Nice track!
The dittering on the edges of the track looks really good.
Just one thing: The pits are very narrow and the cars can not be seen while driving threw it.

Also the surroundings could be a bit more detailed and diversified. But that´s just my personal opinion.
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DuklaLiberec
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Re: [cir] Spidek

Post by DuklaLiberec »

Watch out for the white lines of the pit exit - if you drive over these and end up in the run-off area, the speed limiter will be enabled. :shhh: Besides, you didn't make it easy for us to see our cars in the pit lane, as Scholl has mentioned it already.

Other than that you didn't fail to satisfy us, that's for sure. :up:
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McBidouille
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Re: [cir] Spidek

Post by McBidouille »

I didn't expect so much from you all and I am really happy if you get some fun with it.
According to your helpful feedbacks, I updated it one last time.

1-Pits are revisited to have a better and drivable view when cars are in.
2-Limiters are now at a different place, located on the red lines to avoid wrong enabling.

The screenshot is not updated so I let you discover these changes directly ingame if you want.

:mrgreen:
Pixels are stronger than polys!
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