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[roa] Grupard

Posted: Tue Mar 11, 2014 9:23 am
by Rendy
Basically this track is a "brightslap" for myself for not being as productive as you guys and also for the fact that I ditch WIPs; I made them and the next day I ditch them because I don't know what to put there... In addition, all those WIPs I ditch are mostly WS 255, so I know that by remembering "If you can't do small things, you won't be able to do bigger things" quote, this is what I made up; a WS 125 road circuit called Grupard.

This track, set in an Arid road with a couple of vegetations (because I cannot stand my track to be all empty even though it's set in the Arid), comprises of undulating hairpins, and is recommended for default cars like General and friends.
grupard-ec1.png
grupard-ec2.png
grupard-ec3.png
Download, drive, and make it your keepsake :p (or did I say "Comments are welcome"? :shhh: )

Updates
- Minor AI Fix (courtesy of Haruna :))
grupard.png
Grupard-AIupdate.zip
Previous version had 7 downloads
(76.03 KiB) Downloaded 262 times

Re: [roa] Grupard

Posted: Tue Mar 11, 2014 1:31 pm
by RobertRacer
This track is good. I find good, that, when I'm right, it is compatible with v1.05. And it's so simple. :up:

:star: :star: :star: :star: :halfstar:

Re: [roa] Grupard

Posted: Tue Mar 11, 2014 7:36 pm
by david999
Its a good idea to make a small track. Good to see (for me) if someone makes a simple and "GRish" track like this. The tracks with big WS -in my opinion- are beatiful and needs many hours to make, but not enjoyable like small tracks. So.. Simple and efficient job, well done. :)

Re: [roa] Grupard

Posted: Wed Mar 12, 2014 3:39 pm
by Piet
I like the layout very much! It's fast and fluid. So that a :bg:
Maybe the AI could be a little faster for my taste. Also the surrounding is a bit plain. I know it is wasteland, but a little more objects would lift the whole track up.

But anyways, thank you for this track! :goodvibes:

Re: [roa] Grupard

Posted: Wed Mar 12, 2014 3:40 pm
by Rendy
TRACK IS UPDATED - Haruna and I spoke each other on Skype hours ago and he checked my track and said that the AI line at the second turn is pretty bad so he fixed the AI line for me. The update brings a minor AI line fix, so if you've downloaded the previous version, simply DL the updated track and overwrite it :)

Re: [roa] Grupard

Posted: Fri Mar 21, 2014 7:09 pm
by Trigger Happy
It reminds me somehow a GRC classic, like "Apasta vintage race" or so, a bit by layout and hmap but aslo by fun factor. :up: I'm glad to see some your track really finished, not just WIP. :goal:

Re: [roa] Grupard

Posted: Fri Mar 21, 2014 10:31 pm
by Rendy
Thank you for the kind feedback, TH. I bite my nails only for this track :lol:

A full story of why this track is made