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 [cir] [rwl] Sentul International Circuit 
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Joined: Sat Feb 23, 2013 9:38 am
Posts: 50
Location: Poland
Post [cir] [rwl] Sentul International Circuit
HI :D

My new circuit Sentul International Circuit located in Indonesia.


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Sentul.zip [67.56 KiB]
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shot0006.PNG [ 995.7 KiB | Viewed 711 times ]

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Wed May 07, 2014 1:45 pm
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Joined: Thu Aug 16, 2012 6:54 pm
Posts: 748
Location: Kiernozia, Poland
Post Re: [cir] [rwl] Sentul International Circuit
I see some progress with making track, but you have to learn more about making dithering. And still these kerbs are not good as you could do it.
I think you just could it better. Because you can but I think you wasn't take more time for it. If you would want to take some more time and spend some hours on making it the best as you can, you could make your best track so far.

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Fri May 09, 2014 8:24 pm
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GeneRally Carmaster

Joined: Sat Dec 26, 2009 7:52 pm
Posts: 1815
Location: Budapest, Hungary
Post Re: [cir] [rwl] Sentul International Circuit
YoNnie wrote:
I see some progress with making track, but you have to learn more about making dithering. And still these kerbs are not good as you could do it.

Why? I don't see on the track any huge mistakes. The only thing I would change on it (and that's not a big problem either) is to switch the two tarmacs (using the dark one for skidmarks, to make it look realistic), but out of that one it is in par with BBA's version.

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Fri May 09, 2014 8:38 pm
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GeneRally Trackmaster

Joined: Mon Dec 28, 2009 12:09 pm
Posts: 2314
Location: England
Post Re: [cir] [rwl] Sentul International Circuit
I personally think its better than our version Herbal (you did the layout afterall), its a lot tidier to look at, my only point is that the inside of the corners is a little 'sharp' in places, most noticeably at Turn 2.

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Fri May 09, 2014 9:14 pm
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GeneRally Trackmaster

Joined: Sat Dec 26, 2009 9:54 pm
Posts: 7083
Location: CZE
Post Re: [cir] [rwl] Sentul International Circuit
Your lmaps look very good, objects placement is also getting better but still plenty of room to improve (e.g. some illogical walls /outside wall on beginning of s/f straight/, booths in pits or hedges). 4,5/5. :)

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Thu May 15, 2014 1:36 pm
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