And now, for something completely different...
A smallish racing complex using a 60 world size. It's almost a drift paradise using original Formula, but the idea was to capture the feeling of the original tracks (small and fun).
[tpk] [cir] [ovl] [mic] Raido
- Fermmoylle
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[tpk] [cir] [ovl] [mic] Raido
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Last edited by Fermmoylle on Wed May 14, 2014 12:08 pm, edited 1 time in total.
Marcelo "Fermmoylle" Paschoalin
Re: [tpk] [cir] [ovl] Raido
Fairly good tracks, you done well in a small WS like this. But i have some remarks about it:
-The track loads for a long time. (possibly too much objects ?)
-Last corner have an embarassing bump, me and AI crashes out to pit lane some times.
-In the "road course" version, one less road cone needed there. I think the chicane is a bit too narrow.
Greets,
ps: The track not misses a [mic] tag ?
-The track loads for a long time. (possibly too much objects ?)
-Last corner have an embarassing bump, me and AI crashes out to pit lane some times.
-In the "road course" version, one less road cone needed there. I think the chicane is a bit too narrow.
Greets,
ps: The track not misses a [mic] tag ?
Sorry for my spelling, i never learned english.
- Fermmoylle
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- Joined: Sun Jul 17, 2011 4:17 pm
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Re: [tpk] [cir] [ovl] Raido
Remarks are always good. It's the only way we can improve our trackmaking (and I'm not used to small world sizes).david999 wrote:Fairly good tracks, you done well in a small WS like this. But i have some remarks about it:
Probably I went overboard with the two towers... However, I haven't noticed any delays in my machine.david999 wrote:-The track loads for a long time. (possibly too much objects ?)
Have you raced with original Formula car at 100 AI? This is my default test scenario and, while the AI sometimes hit the bump (usually when there's a two- or three-wide situation), it's not very common.david999 wrote:-Last corner have an embarassing bump, me and AI crashes out to pit lane some times.
It's too narrow on purpose. It had two less cones there, but the track seemed just another oval. Adding those two cones made AI and humans to change course there. Like the previous point, it's a feature, not a bug.david999 wrote:-In the "road course" version, one less road cone needed there. I think the chicane is a bit too narrow.
Yes! I've just corrected that... This proves I'm really not used to such small world sizes...david999 wrote:ps: The track not misses a [mic] tag ?
Marcelo "Fermmoylle" Paschoalin
- RobertRacer
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Re: [tpk] [cir] [ovl] [mic] Raido
Good micro oval/road track. You love oval tracks with road versions, isn't it?
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Re: [tpk] [cir] [ovl] [mic] Raido
Sry for criticism, i never do it again...
Sorry for my spelling, i never learned english.
- Fermmoylle
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Re: [tpk] [cir] [ovl] [mic] Raido
Yes, I do. I think there's a natural appeal for them.RobertRacer99 wrote:Good micro oval/road track. You love oval tracks with road versions, isn't it?
Why do you say that? I consider truly important that you say what you think of my tracks... I've just replied to some of your points.david999 wrote:Sry for criticism, i never do it again...
Sorry if I sounded harsh, but there was no harm intended.
Marcelo "Fermmoylle" Paschoalin
Re: [tpk] [cir] [ovl] [mic] Raido
No problem, it's just sounded offensive for me. Forgot it, i think.
Sorry for my spelling, i never learned english.