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[rwl] [cir] auto24ring
Posted: Fri Jul 25, 2014 5:09 pm
by lenc
Re: [rwl] [cir] auto24ring
Posted: Fri Jul 25, 2014 5:21 pm
by Marcinho
This is Your first track?
Looks empty.
Re: [rwl] [cir] auto24ring
Posted: Fri Jul 25, 2014 5:28 pm
by lenc
Marcinho wrote:This is Your first track?
Looks empty.
No, it's not my first track. I agree that it might look empty but I was going for a realistic look for the real world location. And that's basically what it looks like.
Re: [rwl] [cir] auto24ring
Posted: Fri Jul 25, 2014 6:26 pm
by Bouncebackability
ok, yes the real circuit isn't exactly full of scenery, but that doesn't mean there aren't thousands of details to recreate. In fact emptier circuits are HARDER to replicate that busy ones. Just for starters there's additional side roads, walls in some places, but not everywhere like you've done, no stands, you could use a LOT of bushes judging by the aerial photo on google maps. And number one, is improving the grassy areas - anyone can do a single click with a spray can in paint, but the world is made up of regimented sandy patches.
I strongly recommend that you use photographs and references and take a little more time than an hour or so to recreate a rwl track before you can say
lenc wrote:And that's basically what it looks like.
https://www.google.co.uk/maps/@58.40064 ... a=!3m1!1e3
But don't be downheartened, we all have to start somewhere. Keep up the work
Re: [rwl] [cir] auto24ring
Posted: Fri Jul 25, 2014 6:31 pm
by Marcinho