Today it's time for the sixth installment in this series. As with all of the parts in this series, we've got here chaotic micro tracks for the original Mini.
For this sixth part, my main motivation was to work with hmap changes and try to create urban areas. Therefore there are only tarmac tracks. The AI is far from perfect but with the chaos that ensues it shouldn't really matter.
Please enjoy and leave some comment or critisicm.
[tpk] [mic] EXPinmin6 - Experiments in minimalism
[tpk] [mic] EXPinmin6 - Experiments in minimalism
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- expinmin6.zip
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Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
- DuklaLiberec
- Posts: 1853
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Re: [tpk] [mic] EXPinmin6 - Experiments in minimalism
I, for one don't see any need to amend the AI either, as aesthetics seem to be far more essential to the experiments. In this case, you didn't fail to convey as many details on a micro urban enviroment as aesthetically as possible, which seems to be the main objective of EXPinmin6, I guess.TuomoH wrote: The AI is far from perfect but with the chaos that ensues it shouldn't really matter.
Experiment accomplished.
Re: [tpk] [mic] EXPinmin6 - Experiments in minimalism
I love this idea! I was trying to achieve something like that hill climb course you have on a bigger scale, but this is truly better.
Re: [tpk] [mic] EXPinmin6 - Experiments in minimalism
Thanks a lot for the comments, guys.
Other opinions?
Other opinions?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site