View unanswered posts | View active topics It is currently Thu Nov 23, 2017 4:59 pm



Reply to topic  [ 4 posts ] • Topic rating: Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average. 
 [cir] Great Circuit of Alberta 
Author Message
User avatar


Joined: Thu Jan 28, 2010 11:57 am
Posts: 1502
Location: Rendsburg, Germany
Post [cir] Great Circuit of Alberta
Ladies and Gentleman, my new Circuit, its the
GREAT CIRCUIT OF ALBERTA


Attachment:
shot0000.gif
shot0000.gif [ 179.32 KiB | Viewed 615 times ]


I started making this track some months ago and just found it again :goodvibes: It's located somewhere in Canada, maybe in Alberta, but I was just thinking about this name because this track look like an Alberta too me :doh: Well, interesting HMap for you guys, with big pit-area, a place for boats and and and... There are two versions: Alberta and Alberta S, with a one turn more on the top-right of the track

So have fun and leave a comment for me :bg:

greets zgr :banana:

Attachment:
Great Circuit of Alberta.zip [145.26 KiB]
Downloaded 87 times

_________________
GeneRally Formula Grand Prix 2016™
Website
Forum


Mon Aug 25, 2014 12:39 pm
Profile
User avatar


Joined: Thu Jan 28, 2010 11:57 am
Posts: 1502
Location: Rendsburg, Germany
Post Re: [cir] Great Circuit of Alberta
Guys? :( :anyone: :feedback:

_________________
GeneRally Formula Grand Prix 2016™
Website
Forum


Tue Aug 26, 2014 11:47 am
Profile
User avatar


Joined: Thu Aug 16, 2012 6:54 pm
Posts: 748
Location: Kiernozia, Poland
Post Re: [cir] Great Circuit of Alberta
I'll post ;)
So, you're making progress :) However you still need experience, and that's things you could improve:
- the forests don't looks so well. You have to mix different types od trees more frequently.
- tracks looks almost empty, you could make something in the paddock. To make it you don't have to be master in drawing lmap, just simple parking places, some more people and.. creativity ;) You have only some objects, but you can mix it, place one with another.. Then it will be nice :)
- places behind the walls also don't look nice, cause there's almost nothing. And it's so boring. You could make concrete runways, on this runways people, some ways to higway, parkings.. With that you can make a little bit more dithering, but not always, it depend what type of the track you make ;)
Simple be more creative, make some hedge walls, place lights, and so on. Then, on each track you will be better ;)

_________________
Former trackmaker with one bronze medal in ToM May 2014. Definitely ended with GeneRally. Thanking for great time there.
Last track: KaisenRing
Link to threads with tracks


Tue Aug 26, 2014 12:32 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Mon May 16, 2011 10:58 am
Posts: 524
Post Re: [cir] Great Circuit of Alberta
It´s hard to comment on this track.
Don´t get me wrong, it´s a very decent effort and there´s not much wrong with it.
But it just doesn´t look too good. I can´t say exactly why.

The Lmap objects (like the red tent or the highway-tunnel entrance) look pretty bad.
Also, you do a lot of dithering but it seems to be pretty random. Try to add some mud/sand in the runoff areas or something like that. Focus on the details.

Maybe it would be good for you to try a smaller WS and a road or rally track where you don´t need to be as precise as with these bigWS almost RWL circuits.


Tue Aug 26, 2014 5:52 pm
Profile E-mail
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] • Topic rating: Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average.Ratings: 1, 4.00 on the average. 

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.