As i said at the topic of Tibties, i got a job and fewer time to GR. But the ideas still coming and i got some track projects. Now, another one is here !
I think this is a nice one and i had many work with it. Now i out of ideas to make it better and release it to forum. Have fun !
Greets,
[cir] [stc] Naztown
[cir] [stc] Naztown
- Attachments
-
- Naztown.rar
- (23.95 KiB) Downloaded 239 times
Last edited by david999 on Fri Oct 24, 2014 7:03 pm, edited 1 time in total.
Sorry for my spelling, i never learned english.
Re: [cir][stc] Naztown
In my opinion it's a really good track!
I don't really lik short tracks, but it seems that you really knew what you do on every px...lmap is good, hmap is good, too.
Great track
I don't really lik short tracks, but it seems that you really knew what you do on every px...lmap is good, hmap is good, too.
Great track
Hello.
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
Re: [cir][stc] Naztown
It's nice and funny little track
But those muddy roads are jumping out, because they have been made in complicated style whilst the grass areas around them are very simple. I think you should have made also the grass areas dithered or you could have used a simpler style on the muddy roads. That way the track would have more consistent style
Btw, there should be a space between the tags in the topic title
But those muddy roads are jumping out, because they have been made in complicated style whilst the grass areas around them are very simple. I think you should have made also the grass areas dithered or you could have used a simpler style on the muddy roads. That way the track would have more consistent style
Btw, there should be a space between the tags in the topic title
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Re: [cir][stc] Naztown
Thanks, i try to be better at every track.zgr wrote:In my opinion it's a really good track!
I don't really lik short tracks, but it seems that you really knew what you do on every px...lmap is good, hmap is good, too.
Great track
Yes, you said something.. I tried to make some complicated "eye-candy" lmap. But at the end i had enough of the project + out of ideas and shutted it down in a hurry. :/ Thanks for the tips, i try to utilize it next time !Emil Patanen wrote:It's nice and funny little track
But those muddy roads are jumping out, because they have been made in complicated style whilst the grass areas around them are very simple. I think you should have made also the grass areas dithered or you could have used a simpler style on the muddy roads. That way the track would have more consistent style
Btw, there should be a space between the tags in the topic title
ps.: Tag problem was solved, thanks.
Sorry for my spelling, i never learned english.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [cir] [stc] Naztown
IMHO a crossroad in top-right with road going on right of the house would add a sense.
Good point by Emil about the roads/grass contrast.
Everything else look perfectly on right place, cute little town you made.
Good point by Emil about the roads/grass contrast.
Everything else look perfectly on right place, cute little town you made.
My GR Racing Stats; thanks to GWR!
Re: [cir] [stc] Naztown
Thanks for the tips, i need some feedbacks from the experienced trackmakers like you (and from anyone else ^^) to be better and how to do the things at next times. I think my biggest problem is the "space using". Sometimes i'm out of ideas and putting something at the empty place... Like this: "one or more bushes here and its good enough". But i'm not satisfied at the end, and feeling some problems. Here at the forum, guys reflecting at the "problems" and i realize what i did wrong. Thats why i need the feedbacks really. Sry for the long reply..Trigger Happy wrote:IMHO a crossroad in top-right with road going on right of the house would add a sense.
Good point by Emil about the roads/grass contrast.
Everything else look perfectly on right place, cute little town you made.
Greets,
Sorry for my spelling, i never learned english.