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[cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 3:41 pm
by NicolasP
Circuito di Montabienchi - Italy
This track are near of the Italy-Switzerland
border, how the Swiss GP can't held in Switzerland, various Swiss motorsport fans talk with Giuseppe Arnoni, president of Montabienchi Circuit SpA, the Montabienchi circuit are in a total rebuilding phase for that the track fit with the IGRL standards for held soon the Swiss GP of the FormulaCup and TouringCup. :)
Update 1.4, Pit AI line corrected. :ouch:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 3:45 pm
by RobertRacer
A very good track! :bg: The Sandzones are good, but only the RC-Part is a bit ''small''.

:star: :star: :star: :star: :star: :bg:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 3:50 pm
by NicolasP
What means with small, you are talking of the RX track sandtraps or about the track layout is small? :?

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 3:55 pm
by RobertRacer
No, Track is width enough, only the Mud/Gravel part of the RX-Park is very small. (Only 10-15%). And BTW at RX-Track one Checkpoint is at wrong place! :shhh:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 3:56 pm
by NicolasP
RobertRacer99 wrote:No, Track is width enough, only the Mud/Gravel part of the RX-Park is very small. (Only 10-15%). And BTW at RX-Track one Checkpoint is at wrong place! :shhh:
Now i can understand, and wait a minute for update the zip file. :shhh:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 3:57 pm
by zgr
I really like the track, great jobs... LMap is good, HMap is a bit too smooth but okay :) The placement of the objects are good, too... :bg:

It's ALMOST a perfect track... :nod:

Why Almost? Well, I just let a AI drive to check the AI, and he crashed the walls four times :down:

When you update the AI-Line, then :star: :star: :star: :star: :star:

And little think, the second limiter looks strange, you should place it better, but thats not important :D

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 4:01 pm
by NicolasP
@Zegarek, i go to make 2 questions for you, 1st, what cars you use for test the AI line?, and 2nd, you can send me a photo with the zones where the AI cars crashed? :worried:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 4:03 pm
by RobertRacer
zgr wrote:Why Almost? Well, I just let a AI drive to check the AI, and he crashed the walls four times :down:
+1. And the AI-Pitlane isn't existing (t.m. AI can't pit). :shhh:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 4:07 pm
by zgr
First I used normal Formula Cars, and they only crashed sometimes in this walls...
The FormulaCup-Cars crashed in the marked zones everytime :ouch:
shot0042.GIF
The red circles on the right --> crashed into the walls

The red circles on the left --> drive over sunk tyres and then crash into a wall

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 6:33 pm
by YoNnie
That's your one of the best (if not the best) work so far! But I see some problems:
- the main problem of all I saw are walls. they aren't placed as it should be, in some places (if it would be real cirucit) they could be dangerous. If you do rwlsque circuit you have to think like it would be real track, if driver would have to intensively break, where he would do that and all. So you have to look at real tracks and see what I mean
- where is the end of the way under start/meta straght? ;)
- forests aren't mix so good.
And it's my taste, for example on the way in bottom, bottom right you could use little dithering.. However your way to making dithering is better and better, you made huge progress there and I like it ;) Some more work and you will make top-class tracks :)

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 6:58 pm
by RobertRacer
And the AI-Pitline isn't good. AI's always crash the walls at pitenter and/or pitexit. :down:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 7:11 pm
by NicolasP
How i can make a best AI line? :vsad:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 7:15 pm
by RobertRacer
Regular AI-line is ok, but the Pitlane..... :ouch:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 7:55 pm
by RobertRacer
Perfect, just perfect now. :cool:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 7:56 pm
by NicolasP
Ok, now are ready, Another comments? :misch:

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 11:01 pm
by ivaneurope
This track is unarguably one of your finest works. At this rate you may become the next trackmaking master.

PS: Did I say that the track resembles Dijon-Prenois, which ironicly hosted Swiss Grand Prix in 1982.

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sat Nov 29, 2014 11:14 pm
by NicolasP
ivaneurope wrote:This track is unarguably one of your finest works. At this rate you may become the next trackmaking master.

PS: Did I say that the track resembles Dijon-Prenois, which ironicly hosted Swiss Grand Prix in 1982.
Thank you for the comment, in a near future i want to be the chilean Maciej1. :D
ps. This track was based in a track design that i make in paper, i see and the track resembles to Dijon-Prenois, but i not want to make other French track (the track was Berlouais) :P

Re: [cir] [ral] Circuito di Montabienchi

Posted: Sun Nov 30, 2014 12:14 pm
by Marcinho
Do I know this LMP from shot0042.gif? :D :D

Good track and I am waiting for Codegua and first Chilean race GRTCC.