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[cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 8:50 pm
by Bouncebackability
Hello :wave:

i have released a track in a while, and although im working on something i hope will be decent i have a LOT of wips in the pipeline, let alone those ones i abandoned the other day, so here im releasing 5 tracks that were from that pack that ivo told me to take out, and a couple of others ive done but wasnt really satisfied enough with to release them before, so a group thing makes sense to me...

Aujeurres
This was in the abandoned pack i put up, but ivo told me to take it out and i had a little tinker with it. It was originally meant to be a evolution pack, (similar looking layouts are in the abandoned zip ;) ) but like all my other attempts at an evo pack, it didnt work. Anyway, i touched this one up a bit and i dont think the results are too bad, a historical style track, with people at the roadside etc etc and even though it only has 4 turns, i think it can be an enjoyable race.

Castle Combe
Basically the problem here is i made it a bit small in my opinion, especially when compared to other UK tracks i made in the past, i also did this quite a while ago, but just thought i would actually release it now...

Culmhead
Another attempt at a historical evolution pack, again, didnt work :lol: so just the 1st one, im still not fully happy with it, so may update it when i know what to do with it to make it a bit more interesting... based upon an airfield near where i go to uni.

Nahel
The reason i hadnt released this one was becuase i wasnt happy with the idea in it. I just find it very difficult to work with a track in a desert area, ive tried a few times, but just added a few bits from the version i abandoned and boom, released.

SANAIR
This was requested by TGF many many moons ago, but found it really difficult, also aerials arent that great, which didnt help. sorry TGF its all i felt i could do with it, and it took a while :shrug: Includes the circuit (watch out for the last turn), the oval and the mini-oval

below are the zips. i hope you enjoy them anyway, and feel free to comment...

Cheers, BBA!

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 8:53 pm
by Bouncebackability
Aujeurres

edit: added a slightly modified hmap version

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 8:56 pm
by Bouncebackability
Castle Combe

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 8:57 pm
by Bouncebackability
Culmhead

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 8:58 pm
by Bouncebackability
Nahel

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 8:59 pm
by Bouncebackability
SANAIR

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Fri Apr 02, 2010 9:15 pm
by thegreatfalcon
SANAIR is just awesome :bg: It's very nice for something you didn't really saw for real... :) Another canadian track to add to the G-TRACK :D

Others look good too :D

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 7:33 am
by JQ77777
Nice Tracks :bg:




PS.You one of the best track makers!

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 8:07 am
by XYY
Castle combe looks good (the others too), but IMO there should be some walls dividing track and landscape...

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 11:46 am
by Herbal
Funny is, that there aren't so many walls around Castle Combe, it's now closer to the reality. I think there used to be some corn in the middle of the track, I don't know it still worths to have it there... :mrgreen:

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 1:22 pm
by Trigger Happy
Yes, they don't need it there, because you'll not crash to anything, even spectators aren't there in field. And the track surprised me very much, I had impression, that's quite ugly from screenie, but it's very nice and the layout (mainly chicanes) & WS work perfectly, the impression of real track is excellent. It's very short track, isn't it (under 50 seconds/lap)?

SINAIR is exciting too, pity that it wasn't available for Atlantic Champ few months ago, it would have one more round in Canada. :bg: And great job to place independent circuit and oval into one map, both is working for game-play. :clap: Only the oval have few sharp teeth in external walls.

Aujeurres is very strange track, maybe longest straight I've ever seen in GR. :scratch: In final it's nice, even if whole layout is in top part and part of it is very close to edges of map. Nice track reminding me old Le Mans and Reims. :goodvibes:

I don't agree with worries about Nahel, it's good not-overstuffed circuit, the facility's details are enough with minimalistic landscape made by coast and few objects. :bg:

The airfield would need imho something inside little bit one small hangar or primitive control tower or grandstand near pits. :scratch: Still enough good for races of '50s. :)

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 1:48 pm
by thegreatfalcon
Ivo Porc wrote:SINAIR is exciting too, pity that it wasn't available for Atlantic Champ few months ago
IT's SANAIR :shhh: And the problem is not the track, it's if yes or no, the cars have winter tyres... :misch:

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 2:07 pm
by Bouncebackability
DXTR wrote:I think there used to be some corn in the middle of the track, I don't know it still worths to have it there... :mrgreen:
Ivo Porc wrote:Yes, they don't need it there, because you'll not crash to anything, even spectators aren't there in field.
Yeah, theres are no walls at all in the center, thats why i didnt put any there :mrgreen: and well, maybe the corn hasnt grown yet :sherlock:
Ivo Porc wrote:It's very short track, isn't it (under 50 seconds/lap)?

not quite it seems, lap record is 59 seconds, so it is a bit longer than ive made it i would say.
Ivo Porc wrote:Aujeurres is very strange track, maybe longest straight I've ever seen in GR. ... even if whole layout is in top part and part of it is very close to edges of map.
yeah, i think think the length of the straight may have been an original idea i had, it was a while ago :roll: and as for it being at the top, i just preferred it that way around...

and as for culmhead, i reckon i may edit this one in the end anyway

thanks for all the comments

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 5:50 pm
by CaLu
Nice tracks, but can you tell me in which contries the tracks are, SANAIR is in Canada and Castle Combe is in the UK but in which countries are the other circuits?

Greetz and thanks, CaLu.

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 5:50 pm
by Trigger Happy
Other are fictional. ;)

Re: [cir] [ovl] [rwl] [roa] 5 previously unreleased tracks

Posted: Sat Apr 03, 2010 10:03 pm
by CaLu
Aha okay, very fun to drive though. But I guess it can be confusing for someone who's thinkin that there's only [rwl] circuits in posted in the thread.

Besides that, as I've already stated, they're absolutely fun to drive. Especially Aujeurres, as it has got a nice straight and after the right turn afterwards got some nice change in elevation. Good job :bg:

Greetz, CaLu.

My 2 cents

Posted: Tue Apr 06, 2010 9:40 am
by dead14vii1640
Culmhead is clearly based on Thruxton and Aujeurres is just some kind of version of Reims-Guex.
I think that's why you failed when you tried making their evolution packs. To make a evolution pack you just have to start with one of these 3 possibilities:
· A club circuit. So you can expand it
· A "perimetral" circuit. So you can make things inside and make it longer
· A "decadence evo pack". You start with a long, unsafe track and finish with a smaller one, which just doesn't have the glory of the previous versions.

Re: My 2 cents

Posted: Tue Apr 06, 2010 9:52 am
by Bouncebackability
die996 wrote:Culmhead is clearly based on Thruxton and Aujeurres is just some kind of version of Reims-Guex.
I think that's why you failed when you tried making their evolution packs. To make a evolution pack you just have to start with one of these 3 possibilities:
· A club circuit. So you can expand it
· A "perimetral" circuit. So you can make things inside and make it longer
· A "decadence evo pack". You start with a long, unsafe track and finish with a smaller one, which just doesn't have the glory of the previous versions.
yeah i had kinda figured that was why, and yes aujeurres was based loosely around reims, but culmhead was based on an actual airfeild by me. But someday i will manage to make one, ive tried 4 times so far :doh: :D

any more comments?

also i will probably add a slightly tweaked aujeurres in the next few days, with suggestions from Ivo ;)