Phew, I finally made it!
So here is the new track that I made. It is a pretty extreme track if you didn't see by the title...
The track has some big jumps so you probably would want something a bit faster than normal to be able to make the jumps on this. I recommend using at least the McTurbo on the track.
I finally used the SnakeDitor! Also GRHMEdiE was used for those jumps, hills and everything else that is Hmap related. Here is the map if you want to try it out:
I hope everyone who uses the map has fun with it!
[stu] [ral] Xtreme Double Figure 8 race track
[stu] [ral] Xtreme Double Figure 8 race track
- Post made by: Оня с Коня
Re: [stu] [ral] Xtreme Double Figure 8 race track
Hey, this is pretty cool A big improvement over the last one. I like the detail you put into the hmap with the dunes and the cactus everywhere. Keep it up!
April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
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Volcano Motorsports
Check out my stuff
Owner and promoter of NAGRCA
Re: [stu] [ral] Xtreme Double Figure 8 race track
much better then the other tracks and it's quite fun to drive Good job as a rookieputtz wrote:Hey, this is pretty cool A big improvement over the last one. I like the detail you put into the hmap with the dunes and the cactus everywhere. Keep it up!
Hello.
Re: [stu] [ral] Xtreme Double Figure 8 race track
It is extreme! The upper jump is kinda challenging. It's not that easy to make it, you have to make a run for it. Even with mcturbo cars. The landmap is a bit simple, but the heightmap makes the track to be enjoyable. I like the small details you added. Like putting sunk tyres in the inner side of the curves. Or how the piers were placed.
I agree with puttz! This is a really nice improvement compared to you previous track which you didn't even know what to name! I like how you use such a low view angle. The number of pit crews feels short, but there really isn't much reason to have more because there's not much crashing on this track. It's a bit of a shame that Snake Editor couldn't place the concrete walls better on such steep ground.
It's good to see a stunt track once in a while! Keep up the great work!
I agree with puttz! This is a really nice improvement compared to you previous track which you didn't even know what to name! I like how you use such a low view angle. The number of pit crews feels short, but there really isn't much reason to have more because there's not much crashing on this track. It's a bit of a shame that Snake Editor couldn't place the concrete walls better on such steep ground.
It's good to see a stunt track once in a while! Keep up the great work!
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Re: [stu] [ral] Xtreme Double Figure 8 race track
Thank you guys!
I am really happy that you find the map fun to drive around in. Of course that is the most important part of a map, atleast for me so I guess that I've done my job properly!
I am really happy that you find the map fun to drive around in. Of course that is the most important part of a map, atleast for me so I guess that I've done my job properly!
- Post made by: Оня с Коня
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Re: [stu] [ral] Xtreme Double Figure 8 race track
I also think, that this is your best track so far.
The jumps and the map is very good made, I like it.
The jumps and the map is very good made, I like it.
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Re: [stu] [ral] Xtreme Double Figure 8 race track
awesome its your best track