[cir] Sonne

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
eMeR
Posts: 74
Joined: Mon May 31, 2010 9:42 am
Location: Trnava, Slovakia

[cir] Sonne

Post by eMeR »

Hi, it was a long when I post some track so here is my newest creation, a fictional track named Sonne. I hope you like it.
Attachments
Sonne.rar
(27.64 KiB) Downloaded 200 times
SonneShot.jpg
Sorry for my bad English!
If you want something, you must work hard!
User avatar
kuba
Posts: 1212
Joined: Sun Oct 16, 2011 8:36 am
Location: Wrocław, Poland

Re: [cir] Sonne

Post by kuba »

Looks really nice, especially pit lane - it makes strategy very important.
User avatar
DuklaLiberec
Posts: 1853
Joined: Wed Jun 29, 2011 1:54 pm
Location: Germany
Contact:

Re: [cir] Sonne

Post by DuklaLiberec »

I've got a tip for the run-off area at the last turn: If might look better if you tarmac that. And the colour of the gravel isn't my cup of tea. BTW, Sonne means sun in German :mrgreen:
User avatar
Herbal
GeneRally Carmaster
Posts: 1831
Joined: Sat Dec 26, 2009 7:52 pm
Location: Budapest, Hungary
Contact:

Re: [cir] Sonne

Post by Herbal »

The first part of this track reminds me on Sentul. Am I the only one, who sees this? :D
Founder and ex-administrator of GeneRally International Forum
Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
User avatar
cocney
Posts: 814
Joined: Thu Jul 07, 2011 1:14 pm
Location: Croatia

Re: [cir] Sonne

Post by cocney »

How to get to houses in bot-left??
Layout is nice :bg: .
I am the master of my fate:
I am the captain of my soul.
Scorpion
Posts: 525
Joined: Thu Mar 25, 2010 12:27 pm
Location: Poland
Contact:

Re: [cir] Sonne

Post by Scorpion »

Layout is superb :D

@Herbal; I see it too :)
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [cir] Sonne

Post by Trigger Happy »

If all curves have huge runoffs, why not the last one? :) I agree with cocney, less houses and some other stuff could look better. And thumbs up for the lmap objects. :up:

BTW it rather reminds me Misano in first section. But it's not really important. :D
User avatar
eMeR
Posts: 74
Joined: Mon May 31, 2010 9:42 am
Location: Trnava, Slovakia

Re: [cir] Sonne

Post by eMeR »

@Bob Barker: Yes, I know it but when i was thinking about name I was listening to Rammstein :rocks: :D
@Herbal: Yes it's really like Sentul. :D
...and thanks for positive comments to all.
Sorry for my bad English!
If you want something, you must work hard!
C-DAC
Posts: 43
Joined: Mon May 09, 2011 9:38 am
Location: Ahmedabad, India
Contact:

Re: [cir] Sonne

Post by C-DAC »

Too much houses in left. A sharp turn at upper side would be good..
Post Reply