[cir] Loopwoods

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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OlafK
Posts: 218
Joined: Fri Mar 19, 2010 5:14 pm
Location: Poland

[cir] Loopwoods

Post by OlafK »

Hello everybody!

Here comes my next creation. Also my first one aided by SnakeDitor. Well, tell me, what can you get if you combine... loops... and... woods? Loopwoods! Fast curvy-banky loop corners and woods. Of course. Or onn course. Enjoy!
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AleksiNir
GeneRally Trackmaster
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Re: [cir] Loopwoods

Post by AleksiNir »

I thought that the track would be boring to drive because all the corners are the same, but in fact it was very nice to drive! The narrowness didn't matter at all.

There's nothing wrong in the looks, but it just is... bland :shrug: Specially pits could've used some more effort. Not saying it's bad, I like the athmosphere of the track, but all the forest and lack of details :? One more thing: you could've zoomed more, so that there isn't sky and/or concrete walls visible at bottom and top. I changed the zoom level to 83 for myself :)

Very good track, good to have some fast circuits. Much better than your tracks before your temporal retirement :up:
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thegreatfalcon
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Re: [cir] Loopwoods

Post by thegreatfalcon »

Quite nice to drift around and had some fun with the Formula too. Looks not the best but not so bad though... :bg:
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Trigger Happy
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Re: [cir] Loopwoods

Post by Trigger Happy »

:clap:
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OlafK
Posts: 218
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Location: Poland

Re: [cir] Loopwoods

Post by OlafK »

Ivo Porč wrote::clap:
Thanks for your constructive criticism :rofl:
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XYY
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Re: [cir] Loopwoods

Post by XYY »

You could have made dithering in the runoffs, but: :iagree: it's not bad :clap:
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