[cir] [ral] Autódromo de San Escobar

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Marcinho
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[cir] [ral] Autódromo de San Escobar

Post by Marcinho »

Hello. This is my next (half)RWL track. Enjoy.

Location:
Los Vipleros, San Escobar

Layouts:
- Grand Prix
- RallyCross
San Escobar.zip
(80.26 KiB) Downloaded 356 times
san.png
Sorry for my English :D
Marcinho Motorsports :: GeneRally Championship Association
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Txizzle
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Re: [cir] [ral] Autódromo de San Escobar

Post by Txizzle »

Looks nice and lovely simple, lot of fast paced laps i am looking forward to (i prefer circuits over rally).

What part is the real-life one? (given your 'half RL' claim).
To finish first, first you have to finish!
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Marcinho
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Re: [cir] [ral] Autódromo de San Escobar

Post by Marcinho »

Click url in location.
Sorry for my English :D
Marcinho Motorsports :: GeneRally Championship Association
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Txizzle
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Re: [cir] [ral] Autódromo de San Escobar

Post by Txizzle »

Ah yes, ofcourse.....*facepalm*.
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Hormous
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Re: [cir] [ral] Autódromo de San Escobar

Post by Hormous »

Nice work here! :bg:
...a little disappointed because the name San Escobar reminds mostly something like palms/islands/beaches... :boat: but there's nothing like that here...
Anyway the layout is challenging, while I think you could have increased the zoom a bit, probably around 90 (the stand which partially exit from the trackfield it's not very nice to see).
Interesting the Pit AI Line on the RX Layout, even if it's not very reliable.
Now there are 9 San Something states which are waiting for a track :)
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Marcinho
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Re: [cir] [ral] Autódromo de San Escobar

Post by Marcinho »

Thanks for comments.
Interesting the Pit AI Line on the RX Layout, even if it's not very reliable.
Because rallycross have no pits. AI Line is a joker lap.
Sorry for my English :D
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Hormous
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Re: [cir] [ral] Autódromo de San Escobar

Post by Hormous »

Marcinho wrote:
Interesting the Pit AI Line on the RX Layout, even if it's not very reliable.
Because rallycross have no pits. AI Line is a joker lap.
Yep, I know ;) But it's difficult for AI to take the joker lap only one time during a race. Maybe with a right combo between car/laps/fuel/tyre wear it's possible to increase the probability.... :scratch: (except for damaged cars)
An idea :idea: I have is to find the settings when the fuel ended shortly before the end of the race, so AI will take at 99% the joker lap. But the joker lap, differently from reality, should be something like a shortcut, so the cars will not finish the fuel before the race.
Anyway it's clear it's not easy to find the right settings, and also this idea will never be reliable at 100%. :(
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