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[cir] Exigus Park

Posted: Mon Aug 21, 2017 10:06 am
by Marco
Hello :wave: ,
I'm still here :P

So ... after some time debating, whether to release this track or not, I finally decided to do it.
It's of my own design, strange and small, track. The hairpins are hard, especially for AI, but I didn't want to go with a bigger World size, because it was supposed to be a tiny track.

Anyway, hope you like it, or not (I don't like this one myself that much :D ). I'll try to release more tracks in the near future.

Edit: track edited.

Re: [cir] Exigus Park

Posted: Mon Aug 21, 2017 10:28 am
by Mad Dan
That last section is really twisty :rolleyes: but it is fun :D.
To improve I'd zoom the POV in a bit, the racetrack is too distant with no reason. I'd also suggest going with less walls, some seem unecessary. My personal view :).
Otherwise not bad track, good to have you back to creating tracks :bg:.

Re: [cir] Exigus Park

Posted: Mon Aug 21, 2017 11:59 am
by Marco
Mad Dan wrote:To improve I'd zoom the POV in a bit, the racetrack is too distant with no reason.
I'll look into that later ;)
Mad Dan wrote:I'd also suggest going with less walls, some seem unecessary.
You mean concrete oe soft wall?
Mad Dan wrote:Otherwise not bad track, good to have you back to creating tracks .
Thanks :) . I have more fictional unfinished or re-making needing tracks. So expect 3-4 tracks in near few weeks :) .

Re: [cir] Exigus Park

Posted: Mon Aug 21, 2017 12:10 pm
by Mad Dan
I meant walls in general :) it would simplify the infield a bit because some of the walls are doubling walls that are already there.
A picture to represent what I meant :D. Looking forward to next stuff :yummy: .

Re: [cir] Exigus Park

Posted: Mon Aug 21, 2017 12:24 pm
by Marco
Ahhh... I'll make some changes and release it later, maybe in the evening ;)

Re: [cir] Exigus Park

Posted: Tue Aug 22, 2017 1:01 pm
by Marco
Edited track in the first post.

Re: [cir] Exigus Park

Posted: Tue Aug 29, 2017 10:36 am
by Hormous
I think the track is not that bad, but I've got the impression you have a little bit overdo with objects (walls, soft walls, pedestrian bridges..). Probably also the choice of the PoV could have been better.. on the contrary I like the layout and the WS :bg: