[cir] [stu] [oth] Howitisbet

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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mickymax69
Posts: 14
Joined: Fri Jan 31, 2014 11:38 am
Location: France

[cir] [stu] [oth] Howitisbet

Post by mickymax69 »

Hello everyone,
Howitisbet is half a circuit, half on road, with a little bit of stunt, I tryied to bring fun and difficulties, without breaking the rythm while racing.
This track was built with GRHMEdit( thanks to the authors).
It has been created in the spirit of Sampo's tracks like Mutamaailma, lots of them are hard to find today.
As it's my first track , perhaps you will see something missing, or some mistakes...let me know. :o
Hope you will enjoy it. :D
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Hormous
Posts: 150
Joined: Fri Oct 10, 2014 9:55 am
Location: .it

Re: [cir] [stu] [oth] Howitisbet

Post by Hormous »

Strange there aren't comments yet, this is your first work, it's a great track and should deserve some interest..
About the track, it's a little bit nostalgic, like the old GR tracks but with all the newest objects, it's perfectly made and that jump it's very fun! :yipee:
Surely Howitisbet stands out among the new tracks.
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Txizzle
Posts: 170
Joined: Sat Mar 26, 2011 9:32 pm
Location: Nijmegen, Netherlands.

Re: [cir] [stu] [oth] Howitisbet

Post by Txizzle »

Looks nice, gonna try it out immediatly :)
To finish first, first you have to finish!
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mickymax69
Posts: 14
Joined: Fri Jan 31, 2014 11:38 am
Location: France

Re: [cir] [stu] [oth] Howitisbet

Post by mickymax69 »

Thanks guys for the feedback. :bg:
Yes the "s" followed by the jump brings sometimes some surprises... :sweatdrop:
I have another one under construction more bucolic but with an harder (finest) AI, and two jumps too! :trampo:
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