[cir] Kmin

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
Arrow#17
Posts: 39
Joined: Mon Dec 28, 2009 12:35 pm
Location: australia

[cir] Kmin

Post by Arrow#17 »

G'dday all! Arrow#17 here presenting another track i've cooked up:
Kmin

ok, so a bit of an explanation here. for a while on the other forum, the trend for tracks was becoming all about the looks, and not the racing. this is a racing game, not an art gallery. while looks are important, i chose to concentrate on the layout, and raceability of this (and a few other) track. so i present to you, a very simple, small and slightly challenging track designed for short sprint races full of action and passing, with simple and neat looks.

the track is in the style of what i like to call "classic GR", so no fancy lmap, no awesome buildings and objects, just a track to race on

so i hope you enjoy it, and have some fun

as always, rate, comment and race!
ARROW#17
Attachments
Kmin.zip
Track File
(13.92 KiB) Downloaded 422 times
Screenshot
Screenshot
Kmin.JPG (118.79 KiB) Viewed 3840 times
If you can't race it, eat it, or screw it, its a waste of your time.
Check my latest tracks!
> [cir] Kmin
> [stc] Ezik Rd
Arrow#17
User avatar
The lost Ninja
Posts: 442
Joined: Sun Dec 27, 2009 2:18 pm
Location: Geldern

Re: [cir] Kmin

Post by The lost Ninja »

Nice and simple, like it!
especially the crazy pit-layout.
:bg:
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [cir] Kmin

Post by Trigger Happy »

I great fun with exemption of one little detail imho, the eses in area of back straight are quite useless, because I don't need turn there. Regular straight would make a place for more comfortable pits. But the eses make the layout very nice on look so longer straight between turns 3 and 4 would help to make working eses as the second option. ;)

Anyway, 4,8/5 :clap:
User avatar
Mad Dan
GeneRally Trackmaster
Posts: 2507
Joined: Sun Dec 27, 2009 4:46 pm
Location: Czech Republic

Re: [cir] Kmin

Post by Mad Dan »

nice layout :bg: but for me is looking of track quite important so not very surprise-> 3,5/5 (sorry I know this tracks was meant to be like this but...)
User avatar
Buka
Posts: 2037
Joined: Sun Dec 27, 2009 5:30 pm
Location: Ukraine, Kyiv
Contact:

Re: [cir] Kmin

Post by Buka »

Wow this track is awesome! It was made for racing and racing is great fun here.
:bg:
User avatar
bduddy
Posts: 790
Joined: Mon Dec 28, 2009 6:36 am
Location: Fremont, USA

Re: [cir] Kmin

Post by bduddy »

This is a great layout, but... somehow in a race it was just quite boring. Maybe it was the cars I was using, but it seemed like there was only one line through the entire course and no way to pass, even for the AIs.

3.5/5
I like short, simple signatures!
User avatar
Arrow#17
Posts: 39
Joined: Mon Dec 28, 2009 12:35 pm
Location: australia

Re: [cir] Kmin

Post by Arrow#17 »

the best passing spots are at the 3rd and last 2 corners... great place to use a really tight line on exit of 3rd to gain position, or using the over and under trick for the last two. or even under brakes for turn 1. if you cant pass here, then your not trying hard enough.. try some unothodox lines and see what happens.

the esses were placed there to restrict the line into the final two turns, not to actually add anything to the layout. the restricted line forces the driver to make more outlandish moves to pass, and thereby increaces the excitement of the race, and driver skill.
If you can't race it, eat it, or screw it, its a waste of your time.
Check my latest tracks!
> [cir] Kmin
> [stc] Ezik Rd
Arrow#17
User avatar
The lost Ninja
Posts: 442
Joined: Sun Dec 27, 2009 2:18 pm
Location: Geldern

Re: [cir] Kmin

Post by The lost Ninja »

Had lots of fun on this track in 2-player mode, against 4 AI-cars!
Very close racing, hard to overtake (even if you make use of the few corners arrow#17 mentioned :lol: ).
Great GeneRally-classic-style racing!
Post Reply