[stc] [evo] DeNarrow City Streets

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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platinumpistons
Posts: 10
Joined: Wed Jun 06, 2018 5:41 am
Location: Indonesia

[stc] [evo] DeNarrow City Streets

Post by platinumpistons »

For this one I include 2 tracks, which took place on a city with narrow street width for higher difficulty.

The older ones (which is obviously the messier one) is a bit wider than the newer ones (and is made about 2 month ago when I first start playing GR), but lacks detail and haves more mistakes in making than the newer one :sweatdrop: .

The older one is named "City" and the newer is named "Narrow S" if you want to differentiate between the two. And honestly this is still my 2nd "proper" track on my 2nd DAY in GeneRally forum as a member. :D
[attachment=0]Narrow_NightPallete.png[/attachment]
If you've tried the tracks, please give feedback and/or rate it as you like!
Some changes from the older track:
-Re-positioned the pit crews
-Removed piers
-Bridge entrance/exit now haves less elevation
Wait whaaaat another spoiler here? Prooobably not important.
I cant edit the Lmap with paint or PS because it'll go B/W colored rendering it useless
Attachments
(Psst! It looks awesome with Night palletes!)
(Psst! It looks awesome with Night palletes!)
City_streets.rar
(Includes the old and new tracks)
(33.92 KiB) Downloaded 224 times
The older ones (Much easier but be careful to not hop in the river AND get stuck on the walls.)
The older ones (Much easier but be careful to not hop in the river AND get stuck on the walls.)
The new ones! (And harder too)
The new ones! (And harder too)
No, there's no signature to see here unless this spoiler.
sam1225
Posts: 35
Joined: Wed Mar 09, 2016 1:11 pm

Re: [stc] [evo] DeNarrow City Streets

Post by sam1225 »

The track feels great. But I suggest you to practice on the placement of walls as they don't look good when they are not placed properly.
If you master placing the walls it would be great for your tracks.
Keep it up mate !
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