Itabuna was a wide track. Wider than it needed, so the challenge was sub-par. And the object placement was not that good (and I pity those who bought tickets to the left-bottom stands, where they could see only a fraction of the track.
The redesign changed the turns, so each one has its own challenge (no more "equal turns all around") while keeping the general idea of the track. Also, using a 140-world size helped to set the proper tone, including an alternate route (not used).
As usual, AI line tested with 100-AI Formula and also 70-AI Formula.
[cir] Itabuna v2
- Fermmoylle
- Posts: 85
- Joined: Sun Jul 17, 2011 4:17 pm
- Location: Brazil
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[cir] Itabuna v2
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- itabuna.zip
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Marcelo "Fermmoylle" Paschoalin