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[cir][roa] Colina Hill

Posted: Mon Feb 18, 2019 11:08 pm
by Urukka
Located at the base of a hill with a small village this road was built to the molds of the ingrime relief but still being fast.

Re: [cir][roa] Colina Hill

Posted: Tue Feb 19, 2019 2:25 am
by Fermmoylle
Nice figure-8 and clever use of LMap with the power lines.

Just a thought: in the past I've considered 4 pits enough, but depending on your racing settings, all cars may decide to pit at the same time -- on my latest tracks I'm trying my best to fit all 6 pits on the pitlane, but I'm not sure you can do that without hampering your great design.

Re: [cir][roa] Colina Hill

Posted: Thu Feb 21, 2019 4:35 am
by Urukka
Fermmoylle wrote:Nice figure-8 and clever use of LMap with the power lines.

Just a thought: in the past I've considered 4 pits enough, but depending on your racing settings, all cars may decide to pit at the same time -- on my latest tracks I'm trying my best to fit all 6 pits on the pitlane, but I'm not sure you can do that without hampering your great design.
Thanks for the remarks Fermmoylle! In fact, I always had the habit of fitting all the pits ignoring space that was available for this and ended up getting a real mess because I did not know how to plan my projects right. Currently I can easily organize the space and whenever I put all 6, but generally I prefer to give priority to aesthetics. I use a lot of short tracks with small world size both mine and from the same forum. In these cases the majority have a maximum of 4 pits and I find the general appearance of each one very pleasant.