Dakjay Circuit [cir]

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Glaubb_
Posts: 16
Joined: Sat Jan 25, 2020 7:35 pm

Dakjay Circuit [cir]

Post by Glaubb_ »

Dakjay.rar
only the track
(63.23 KiB) Downloaded 228 times
A fictice track builded by me
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shot0002.JPG
Last edited by Glaubb_ on Tue Jan 28, 2020 12:14 am, edited 2 times in total.
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Hyper_Shuttle
Posts: 12
Joined: Sun Nov 26, 2017 7:22 pm

Re: Dakjay Circuit

Post by Hyper_Shuttle »

you should add tags and an image of the track,
If you're not sure what tags to add there is a handbook for uploading tracks here:
http://forum.generally-racers.com/viewtopic.php?f=6&t=7
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Kikwik
Posts: 443
Joined: Thu Aug 09, 2012 8:02 am
Location: France

Re: Dakjay Circuit

Post by Kikwik »

Hello Glaubb_ ! :)

Nice track for a first time, we can feel the love you put inside ! :bsmile:

Its seems especially challenging, and I enjoy the overall scenery, pretty rare for first tracks (the right side is really well rendered and I like that you preserved nature :goodvibes: ).

I'm not a circuit specialist ever, but I think the road to go to the pits is a little narrow but it may be my own feeling. ;)

Maybe zooming in more on the circuit (you will sacrifice the bottom scenery a little but this sacrifice will be worth it) and reducing a little the worldsize may render better... :scratch:

Also, the parking lot seems empty. No cars, no trees, no lampstands, no people (they are all watching the race ! :shhh: ). It's not too difficult to give this area some life with minor objects or lines for example.

The forests on contrary are very crowded (seems this circuit is really popular even with trees ! :P ). Deleting only few will give a realistic look to your forests and will be more aesthetically pleasing to the eyes. :cool2:

The dithering (your work on the landmap) is really good for the nature part, but lacking in the tarmac department. Though it's not a problem for me for the track itself, it bother me more on the parking lot (I have a teeth against the parking lot :P ) and the pit stop area.

I said all this not in the goal to bother you but because I see a pretty good circuit (and first one as well !) which may be even better with more time in it. Also, I can see (maybe I'm wrong) your love for nature, and I'm curious about a rally track of yours or a track (of any kind) in nature... :roll:

Keep your efforts ! :bg:

:star: :star: :star: :star:

The Unofficial Archivist of GR1 - Founder of the GR Database
Glaubb_
Posts: 16
Joined: Sat Jan 25, 2020 7:35 pm

Re: Dakjay Circuit

Post by Glaubb_ »

Kikwik
So thakns for the feedback. This help me a lot for my next GeneRally creations
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puttz
Posts: 1985
Joined: Thu Mar 08, 2012 11:13 pm
Location: The good ol' US of A

Re: Dakjay Circuit

Post by puttz »

Glaubb, please add tags to your thread title as required by forum rules. I'd suggest the [cir] tag to be appropriate. It helps people to find the types of tracks they want.
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