View unanswered posts | View active topics It is currently Tue Aug 04, 2020 3:12 pm



Reply to topic  [ 4 posts ] • Topic rating: Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average. 
 [cir] [roa] Kelwer Hills 
Author Message
User avatar


Joined: Thu May 21, 2020 1:32 pm
Posts: 35
Post [cir] [roa] Kelwer Hills
Hi guys! Here we go with the third track of the Kelwer Complex! This is the hardest HMap i've done. I don't know if it's perfect but at least it's quite fun!
There is a section that reminds Eau Rouge from Spa :scratch:
More interesting informations are in the ReadMe, well, what can i say more? I hope you'll have fun. Let me know what do you think in the comment! :D


Attachments:
Kelwer Hills.rar [76.51 KiB]
Downloaded 12 times
Kelwer Hills.jpg
Kelwer Hills.jpg [ 211.91 KiB | Viewed 243 times ]
Fri Jul 24, 2020 11:00 am
Profile E-mail


Joined: Fri Apr 01, 2011 12:59 am
Posts: 8
Post Re: [cir] [roa] Kelwer Hills
Nice one Danador! I really like the layout and the feeling of the quick left turn after the long-ish stretch.
What I think could be better is the turn right after that one, which is a bit too difficult to time correctly and is being obscured by a tree exactly at the place you have to change directions with your car. I'm not very familiar with the update to lower speeds in the pit zones. Can it be faster than that without being full speed either?
Keep them coming! I want to see the rest of Kelwer :nod:


Fri Jul 24, 2020 2:12 pm
Profile E-mail
User avatar


Joined: Thu May 21, 2020 1:32 pm
Posts: 35
Post Re: [cir] [roa] Kelwer Hills
Thank you for the feedback Brian! :D

BrianH wrote:
is a bit too difficult to time correctly and is being obscured by a tree exactly at the place you have to change directions with your car.

Yea, i agree with you. I tested sooooooooooo many times the layout that i am able to timing perfectly that curve and i didn't realize that tree it's annoying. I'll upload in future all the improved tracks of Kelwer.

BrianH wrote:
I'm not very familiar with the update to lower speeds in the pit zones. Can it be faster than that without being full speed either?

No, unfortunately, the speed limit is a default settings of limiters. I can't manage them...
Thank you again!


Mon Jul 27, 2020 2:13 pm
Profile E-mail
User avatar

GeneRally Trackmaster

Joined: Sun Dec 27, 2009 3:04 pm
Posts: 2154
Post Re: [cir] [roa] Kelwer Hills
Another nice track. :up: I like the flow of the track a lot, it's a pleasure to drive. I haven't learned how to take the bottom-left corner the best way yet, though. :D

I agree with Brian that the trees are blocking that corner too much, and in fact, I think there should be less trees in the previous corner too. I also noticed that the hmap dips right after the finish line if you drive too close to the wall next to the pit. :gpush:

It's good to see that you're also progressing with the visuals, I really like the field in the middle and the use of black textures. But is there a reason why the water is fully empty with no boats? One or two boats would make the track look even better. :2c:

And no complaints about the AI on basis of one race! :mrgreen:

_________________
Since 2002 // #250 Toofifty [oth] new .. #249 Tutoring [cir] new .. #248 Lakeview Drive [roa] new
My GR site .. Track Editor Tutorial for GeneRally


Tue Jul 28, 2020 1:19 pm
Profile E-mail WWW
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] • Topic rating: Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average.Ratings: 0, 0.00 on the average. 

Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.