Thanks everyone, I'm glad you're enjoying the track
zgr wrote:The HMap is really challenging actually (with the cars I use), specially Turn 1 and Turn 5?! (right hand side of the mountain). Great to see that you put some work on your HMap Skills
did you use the HMap Editor for this track?
Mountain is made with HMap editor, but otherwise hmap is made with snake editor. I tried using hmap editor for other things, like more hardcore beginning of main straight, more banking all around and other stuff outside the track, but it wasn't very pretty.
Turn 5 (or 4?
) was actually inspired by Portimao Circuit in Portugal. When I heard it was coming on the F1 calendar I started watching onboards and that one hairpin drops down like crazy. I just knew I had to do something similar
Movable road cones, yes.
Idea came from Marco's
Kyalami and I absolutely loved it, so I thought I'd give it a go. I suppose they're a soft wall or even a tire wall of sorts since they can bounce onto the track if you hit them. But I really like the idea and will be using it in future tracks as well.
Danador12 wrote:P.S: I've noticed you have zommed the pitlane
I don't quite understand. What do you mean?
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Track is now updated with my own cars and flags (also fixed AI pit entry)! New version and a picture are in the first post.
I'm glad I managed to spur some conversation about this, perhaps a bit touchy, subject.
Though I've only recently registered, I've been playing generally for maybe 15+ years. One of the reasons I hadn't registered before was that I never really understood the reasons for strict rules. But regardless how I feel about these rules, they are the same for everyone else as well.
I've copied things before (for personal use), but never anything bigger than a car. And now that I've drawn my own cars I won't have to do that anymore.
So definitely something good came out of this.
PS. Thank you RudyOosterndijk