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[stc] Gazebo City
Posted: Sat Apr 24, 2010 3:45 pm
by preetzertrain
Hi all,
this is my latest track, called Gazebo City.
It's a short street cirucit around a small park, crossing a parking lot and leading along the beach.
Have fun driving and please command to help me improving my following tracks
Re: [stc] Gazebo City
Posted: Sat Apr 24, 2010 4:00 pm
by Trigger Happy
Very good, I have 3 tips: the houses sculptures are not very nice. Try to do something simplier (less houses used) from them and do it manually, not only SnakeDitor. Then I recommend one leaf tree less in last curve and 4th pit crew in pits, there is enough place IMHO for it.
Other things are perfect.
Re: [stc] Gazebo City
Posted: Sat Apr 24, 2010 4:34 pm
by thegreatfalcon
PoV is a little far from the action to my taste and the width changes are a bit annoying but other wise, it's cool
BTW, where is the
gazebo?
Re: [stc] Gazebo City
Posted: Sat Apr 24, 2010 5:12 pm
by Sutinen
The Great Falcon wrote:PoV is a little far from the action to my taste and the width changes are a bit annoying but other wise, it's cool
BTW, where is the
gazebo?
Isnt that house sculpture in the middle off the track? Atleast its the only thing in the map that looks like a gazebo.
Lmap is very nice and the layout is good too.
Re: [stc] Gazebo City
Posted: Sat Apr 24, 2010 5:20 pm
by Bouncebackability
Ivo Porč wrote:Very good, I have 3 tips: the houses sculptures are not very nice. Try to do something simplier (less houses used) from them and do it manually, not only SnakeDitor. Then I recommend one leaf tree less in last curve and 4th pit crew in pits, there is enough place IMHO for it.
only other thing i would say is that the white arrow markings on the road are a little bit too big and thick so look slightly overpowering.
otherwise i think its a neat little track
Re: [stc] Gazebo City
Posted: Mon Apr 26, 2010 2:39 pm
by Quklis
Those houses sure are.. intresting. You should try out something more simple
But the track si otherwise nice