[stc] Misuya Street Circuit
Posted: Sat Oct 10, 2020 11:32 am
Hello everyone. Since this is my first post in here, I wanna apologize for wrong tags or mistakes related to posting comments. Also, this is pretty much my first track that I made since... dunno, early 2010's? So please - have mercy on my soul
The Misuya Street Circuit - a fictional race track, located in Tokyo, Japan. While the two main straights of the track are located on public roads, a great majority of the track goes through various access roads and parking areas of nearby office blocks. The only roads that were purposefully build for the track itself are located just after the short "tunnel" section under the bridge, and connect the public road that goes under the bridge with the start/finish line and the pit access. The track itself is used in 4 configurations:
Club - used in various local and amateur competitions
Short - used mostly in touring car championships
GP - used in high tier open wheel races
Long - used in sports car and endurance races
Behind the scenes:
- the track was mostly inspired by 2 race tracks from other video games: one being Shibuya from Dirt 2 and 3 (main straight and the "tunnel" being directly inspired by similar sections from Shibuya in Dirt 3), and the other one being South City from Live For Speed
- around 95% of the work was done in the base track editor. The other 5% consisted of small fixes of hmap using GRHMEdit by Mlynki (mostly fixes to the smoothening of the hmap)
- while I tried my best make sure the AI will try to navigate the track as smoothly as possible, there is still a chance that with some vehicles they will clip some barriers of the track or some objects like buildings. This also forced me to change, modify or straight up remove some parts of the original tracks design.
Nonetheless, I hope you will all have some fun with this track
The Misuya Street Circuit - a fictional race track, located in Tokyo, Japan. While the two main straights of the track are located on public roads, a great majority of the track goes through various access roads and parking areas of nearby office blocks. The only roads that were purposefully build for the track itself are located just after the short "tunnel" section under the bridge, and connect the public road that goes under the bridge with the start/finish line and the pit access. The track itself is used in 4 configurations:
Club - used in various local and amateur competitions
Short - used mostly in touring car championships
GP - used in high tier open wheel races
Long - used in sports car and endurance races
Behind the scenes:
- the track was mostly inspired by 2 race tracks from other video games: one being Shibuya from Dirt 2 and 3 (main straight and the "tunnel" being directly inspired by similar sections from Shibuya in Dirt 3), and the other one being South City from Live For Speed
- around 95% of the work was done in the base track editor. The other 5% consisted of small fixes of hmap using GRHMEdit by Mlynki (mostly fixes to the smoothening of the hmap)
- while I tried my best make sure the AI will try to navigate the track as smoothly as possible, there is still a chance that with some vehicles they will clip some barriers of the track or some objects like buildings. This also forced me to change, modify or straight up remove some parts of the original tracks design.
Nonetheless, I hope you will all have some fun with this track