[ral] Zoroaster

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Darjo
GeneRally Trackmaster
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[ral] Zoroaster

Post by Darjo »

Hello world!
I finally managed to find motivation to finish a track! It's not as good as my old tracks (IMO) cos I'm a bit out shape in trackmaking :flip:
I was planning to do an stunt version and other layouts but I gave up because I'm too lazy :kickcan:, so feel free to edit/create other layouts/make other versions of this track and post the result in this thread.

Anyways, I've got the strange feeling that I forgot to do something :eyes:
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Trigger Happy
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Re: [ral] Zoroaster

Post by Trigger Happy »

in final it's not bad at all. :bg:
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Quklis
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Re: [ral] Zoroaster

Post by Quklis »

I was just going to get first comment :( :mrgreen:

I'd say the best versions are the ones with the river crossing and it's very nice to drive on this track.
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thegreatfalcon
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Re: [ral] Zoroaster

Post by thegreatfalcon »

I first drove it with my NATO Echo and it felt really hard on HMAP but then back in the good'ol general, it was ok enough to not crash on every lap... Looks nice also :bg:
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AleksiNir
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Re: [ral] Zoroaster

Post by AleksiNir »

I think this track has the best hmap you've ever made! It drives very nice and looks too, especially just before the bridge :yummy:

Maybe a bit boring layout but anyway this is IMO the 3rd best track by you. (after Kallisto and Villa Alpina) Very good job :clap:
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Haruna
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Re: [ral] Zoroaster

Post by Haruna »

Good HMap work makes what could've been a boring layout very fun to race on.
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."

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