Page 1 of 1

[cir] Jokly v3

Posted: Fri May 14, 2010 11:48 pm
by Santana 2.0
Hi guys! Here I let a track that I made last year.

It's a fictional medium-low speed track with some open hairpins and 90° turns but, I think that maybe can be fun drive in there.

There is the versions of Safe Pit and Tarmac Pit.

Well, take your opinions and if want, leave a suggest about how can I made it better.
Last night, while kidding around with the 1.2 files of the game, I don't know why, but I've tried one more time to use my different "paint's" to edit the GR Tracks. It's been years but SOMEHOW IT FINALLY WORKED! So, I've spent some good time upgrading the first track that I've posted in this forum (I plan to do this with all of them, because all of them received some good criticism about how to make them better).

So, I bring you "JOKLY - THE THIRD", since it's the 3rd version of this track, of course. I'd love to read comments from the original writers from this post, but any comment is good comment, I just want to read your opinions, guys!

Re: [cir] Jokly2

Posted: Sat May 15, 2010 6:35 am
by GeneSuomi
Can you fill that empty area with something?

Re: [cir] Jokly2

Posted: Sat May 15, 2010 9:22 pm
by Santana 2.0
GeneSuomi wrote:Can you fill that empty area with something?
For empty area you say the space over the hairpins in the midlle of the track?

Re: [cir] Jokly2

Posted: Sun May 16, 2010 7:01 am
by Lukeno94
I like the layout, but the surroundings seem... unfinished. There is nothing in the top left beyond the track, very little in the gap in the middle, the mud and gravel are undithered and look a bit nasty/clashing, the HMAP is rough in places and the bottom right seems like a rough afterthought as well. The pitlane is too wide, the safe pits go on too far IMO, and it is an inconsistent width (ie the entrance). This track has great potential, so I would love to see a V2 addressing these issues. :)

Re: [cir] Jokly2

Posted: Sun May 16, 2010 7:41 am
by GeneSuomi
Santana 2.0 wrote:
GeneSuomi wrote:Can you fill that empty area with something?
For empty area you say the space over the hairpins in the midlle of the track?
That tarmac area in left

Re: [cir] Jokly2

Posted: Sun May 16, 2010 9:09 pm
by Santana 2.0
The Safe Pits are really bigs, unluckly. But, the Tarmac Pits are better, mybe I can made like this... Well, the empty Tarmac I need put something in there, maybe walls and houses, painted or Stands...

Re: [cir] Jokly2

Posted: Sun May 16, 2010 9:41 pm
by Paw
Even trees and bushes will be better than nothing ;)

Re: [cir] Jokly2

Posted: Sun May 16, 2010 9:54 pm
by A1 Aaron
layout ok but again the surroundings need work and the width of the track is different all the way round :really:

Re: [cir] Jokly2

Posted: Mon May 17, 2010 3:41 am
by Santana 2.0
To make trees I'll need to retire the tarmac. But, when says "witdh are different", of what part of track you say? Cause I only see this in boxes, there is too large...

Re: [cir] Jokly2

Posted: Fri May 28, 2010 7:47 pm
by Hiken17
i think that for make a good track it doesn't need to be completly full of objects, a lot of tracks in real life have some empty places like this track...
and, for me, the track is very good :bg: :clap:

Re: [cir] Jokly v3

Posted: Thu Jan 18, 2018 9:34 am
by Santana 2.0
Look in the first post, where I explain my "saga" with the paint, my plans, and there is also the upgraded version of this track!

Re: [cir] Jokly v3

Posted: Wed May 30, 2018 9:29 am
by ToPit
i love the empty tarmac area. rare to see something fresh like this. makes it look more real by raising questions. :up:

Re: [cir] Jokly v3

Posted: Sat Jun 02, 2018 3:38 am
by Santana 2.0
I think that in the update I can say the same, but the first version was a bit awkward, maybe...