Page 1 of 1
[cir] Niumins
Posted: Sun May 23, 2010 1:38 pm
by AleksiNir
This track was under construction for about 2 months but now it is finally finished
I'm quite happy about how it turned out, specially I like the tarmac dithering. Do you?
It has quite big hmap changes but you should be able to play it without problems.
World size: 149
Track length: 408
Suggested car: Formula
Enjoy and leave a comment
Re: [cir] Niumins
Posted: Sun May 23, 2010 5:57 pm
by Trigger Happy
Aleksi, it''s not bad, but its dejavu.
You use same type of layout (radiuses, width of track , length of straight). Then same theme of landscape, same kerbs, again circuit and same atmosphere like previous 2 cases. Try to make more different themes. Streets, pure road tracks, an oval desert or different kinds of circuits (you rarely experiment with run-offs or its just just half-done idea or WS always very same too).
Yes, I like it and yes, it's masterpiece.
But no, I'm not surprised by anything.
BTW if you would ask me on your best 5 tracks, they would be Kiquls-Ehab, Monamart, Gefforion, Taunoville and Koovola.
Re: [cir] Niumins
Posted: Mon May 24, 2010 8:21 am
by PacmanOwnage
I agree with pretty much everything Ivo said
I mean i could only dream of making something as good as this, it's great to drive, it's fast, the landscape is beautiful and the track is very clean.
but at first look i mistook it for another 5-ish of your tracks, just at a different angle
i personally would love to see some kind of oval from you, set in a mountain kind of region i think you have the patience and talent to pull off a great banked oval within some gorgeous scenery
Re: [cir] Niumins
Posted: Tue May 25, 2010 12:20 pm
by AleksiNir
Yeah I know that specially my latest 3 tracks (if not counting Monamart) are very similar to each other, and I was planning to make something (more or less) different from them for my next tracks. I was going to say about this in the first post but I forgot
I'll do something you suggested, but no ovals
. Maybe a [stc], I have an old WIP which is about 60% done
Thanks from the comments!
Re: [cir] Niumins
Posted: Wed May 26, 2010 4:29 pm
by Buka
Ha, don't listen to them, Aleksi. This is brilliant track, top job as usual. I tried to make a race with AI-driver and he beated me
, so AI-line is very good. And that house on top of the hill... Very nice scenery.
Re: [cir] Niumins
Posted: Wed May 26, 2010 4:50 pm
by Mr.J