[cir] Costa di Velocita
- andrew2209
- Posts: 98
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- Location: England
[cir] Costa di Velocita
As the title suggests, this track is based in Italy, near the ocean. It's a seaside track on roads twisting through the local hills, and the tight hairpins and fences means that one mistake and it all goes wrong.
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- Trigger Happy
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Re: [cir] Costa di Velocita
One of eldest hints for trackmaking says to keep same width of layout everywhere around. Other tips you can find in our tutorial section, so don't forget to browse it. Otherwise the track is not bad, I can see there many promising details. With practice you can be great trackmaker soon.
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- dead14vii1640
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Re: [cir] Costa di Velocita
I have never understood the width "rule", real tracks have variable widths. Start straights are the widest parts while some turns are specially narrower than the rest of the track "thanks" to the orography (real-life HMap for Inter-nerds), which doesn't allow to keep the width.Ivo Porč wrote:One of eldest hints for trackmaking says to keep same width of layout everywhere around. Other tips you can find in our tutorial section, so don't forget to browse it. Otherwise the track is not bad, I can see there many promising details. With practice you can be great trackmaker soon.
Power without control is nothing
"So long and thanks for all the meat"
"So long and thanks for all the meat"
Re: [cir] Costa di Velocita
Same width just looks better.die996 wrote:I have never understood the width "rule", real tracks have variable widths. Start straights are the widest parts while some turns are specially narrower than the rest of the track "thanks" to the orography (real-life HMap for Inter-nerds), which doesn't allow to keep the width.Ivo Porč wrote:One of eldest hints for trackmaking says to keep same width of layout everywhere around. Other tips you can find in our tutorial section, so don't forget to browse it. Otherwise the track is not bad, I can see there many promising details. With practice you can be great trackmaker soon.