[cir] Felloway Park
- Rebellion765
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[cir] Felloway Park
Hello guys! After a long time w/o a PC (My PC has crashed and stopped), I will present to all of you my newest work:
FELLOWAY PARK . This circuit Is set in an ecologic island area, with some elevations and bumps. Hope u like it!:bg:
IndyCARman
FELLOWAY PARK . This circuit Is set in an ecologic island area, with some elevations and bumps. Hope u like it!:bg:
IndyCARman
- Attachments
-
- FellowayPark.zip
- The Track.
- (559.11 KiB) Downloaded 290 times
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
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Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
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Re: [cir] Felloway Park
Looks fantastic!
Just downloaded and about to drive now...
Very good! My favourite variations were F and N but maybe take a second look at the AI line on F as the HMap leading into this turn is causing the cars to crash into the barriers here, or as in the 2nd picture, the red and white car "skids" behind the hay bales.
Only a small critique.
Love the track 10/10
Just downloaded and about to drive now...
Very good! My favourite variations were F and N but maybe take a second look at the AI line on F as the HMap leading into this turn is causing the cars to crash into the barriers here, or as in the 2nd picture, the red and white car "skids" behind the hay bales.
Only a small critique.
Love the track 10/10
- Bouncebackability
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Re: [cir] Felloway Park
such an improvement while you have been away, i was so surprised. there are some things that need to improve still, theres a few gaps in walls, and the soft wall area is a bit unnecessary and a little untidy, well to be honest your wall placing is what you need to work on, but textures are pretty well done imo!
- Rebellion765
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Re: [cir] Felloway Park
Hey Silky, thanks for the comments. The "F" version is suitable only for formula cars. The formula aerodynamics don't make the car fly on chicanes.Silky1974 wrote:Looks fantastic!
Just downloaded and about to drive now...
Very good! My favourite variations were F and N but maybe take a second look at the AI line on F as the HMap leading into this turn is causing the cars to crash into the barriers here, or as in the 2nd picture, the red and white car "skids" behind the hay bales.
Only a small critique...
Thanks for your analysis, BBA! Keep commenting, guys!Bouncebackability wrote:such an improvement while you have been away, i was so surprised. there are some things that need to improve still, theres a few gaps in walls, and the soft wall area is a bit unnecessary and a little untidy, well to be honest your wall placing is what you need to work on, but textures are pretty well done imo!
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Re: [cir] Felloway Park
I love the lmap and I love the way you did the chicane! Great track.
Re: [cir] Felloway Park
Haha! That would explain what the F was for then!IndyCARman wrote:Hey Silky, thanks for the comments. The "F" version is suitable only for formula cars. The formula aerodynamics don't make the car fly on chicanes.
- Rebellion765
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Re: [cir] Felloway Park
well, it means "Full" too...
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
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- thegreatfalcon
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Re: [cir] Felloway Park
The PoV is awful so itès not cool to drive the track. Also, the WS is way to big for me.
Re: [cir] Felloway Park
I absolutely love driving this track with Ms' F1 2010s.
The most difficult corner in terms of lap time might be the chicane. The entry is relatively easy, as a quick off throttle is enough to transition the car into the corner. From there, it is a constant right hand turn, and you have to be careful to cut the second right, otherwise you run wide and are slower for the left hand hairpin. It's an awesome design, since the chicane puts you out with enough speed such that making the next right is key to making time (or so it seems).
The most difficult corner to drive against the AI is the last corner. Sometimes it can be difficult to get into the pits if you are in a large pack. The hay bale/wall is also quite close to the racing line. I feel like I brush the wall every time exiting onto the straight. I have not crashed into it yet, but it makes me clench my cheeks every time.
It is a great track. It flows very nicely, and many corners are good for passing.
The most difficult corner in terms of lap time might be the chicane. The entry is relatively easy, as a quick off throttle is enough to transition the car into the corner. From there, it is a constant right hand turn, and you have to be careful to cut the second right, otherwise you run wide and are slower for the left hand hairpin. It's an awesome design, since the chicane puts you out with enough speed such that making the next right is key to making time (or so it seems).
The most difficult corner to drive against the AI is the last corner. Sometimes it can be difficult to get into the pits if you are in a large pack. The hay bale/wall is also quite close to the racing line. I feel like I brush the wall every time exiting onto the straight. I have not crashed into it yet, but it makes me clench my cheeks every time.
It is a great track. It flows very nicely, and many corners are good for passing.
- Thunderstrucker
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- Rebellion765
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Re: [cir] Felloway Park
Thanks for the feedback
More comments?
More comments?
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
- kart_fahrer
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Re: [cir] Felloway Park
really nice.. like this one. =)
4,75/5
4,75/5
- Rebellion765
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Re: [cir] Felloway Park
Thanks for the comments and critics
By next, I'm thinking in Grand Valley Speedway, so stay tuned!
By next, I'm thinking in Grand Valley Speedway, so stay tuned!
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
- Trigger Happy
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Re: [cir] Felloway Park
I like it very much, but have 3 notes:
1st: in the zip a GT without SP is missing.
2nd: I don't like the red-white wall in middle section - you didn't used in rest of track (= it's out of general conception) and it's width is wrong - the concrete wall (sign ''='') is narrower than soft wall (''-'', so it's not nice. You could solve it by putting 2 concrete walls next to other: -=-=-=-=-=. And in final the wall could have same width in whole length.
3rd: the walling is not smooth, try to pay more care to this next time (it's not as nice as it could be). I draw you 2 examples in pics, where it's wrong. Hope it will help you in the next track. BTW Imho no of the curves in poll is hardest. For me is hardest the first right-hander after the chicane.
1st: in the zip a GT without SP is missing.
2nd: I don't like the red-white wall in middle section - you didn't used in rest of track (= it's out of general conception) and it's width is wrong - the concrete wall (sign ''='') is narrower than soft wall (''-'', so it's not nice. You could solve it by putting 2 concrete walls next to other: -=-=-=-=-=. And in final the wall could have same width in whole length.
3rd: the walling is not smooth, try to pay more care to this next time (it's not as nice as it could be). I draw you 2 examples in pics, where it's wrong. Hope it will help you in the next track. BTW Imho no of the curves in poll is hardest. For me is hardest the first right-hander after the chicane.
My GR Racing Stats; thanks to GWR!
- Rebellion765
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- Joined: Wed Feb 03, 2010 8:28 pm
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Re: [cir] Felloway Park
Thanks, Ivo!
Certainly will help my next works
Certainly will help my next works
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
Steam profile | I post about Ridge Racer at Lucid Rhythms