[cir] Felloway Park

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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What the most difficult turn in this track?

The Chicane
22
92%
The 1st Turn
1
4%
The Last Turn
1
4%
 
Total votes: 24
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Rebellion765
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[cir] Felloway Park

Post by Rebellion765 »

Hello guys! After a long time w/o a PC (My PC has crashed and stopped), I will present to all of you my newest work:
:cflag: FELLOWAY PARK :cflag: . This circuit Is set in an ecologic island area, with some elevations and bumps. Hope u like it!:bg:

IndyCARman :winner:
Attachments
The pic.
The pic.
FellowayPark.zip
The Track.
(559.11 KiB) Downloaded 288 times
Rebellion765
Formerly known as IndyCARman and Shifted.
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Silky1974
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Re: [cir] Felloway Park

Post by Silky1974 »

Looks fantastic!
Just downloaded and about to drive now...



Very good! My favourite variations were F and N but maybe take a second look at the AI line on F as the HMap leading into this turn
Image1.jpg
Image1.jpg (19.21 KiB) Viewed 3503 times
Image2.jpg
Image2.jpg (12.75 KiB) Viewed 3503 times
is causing the cars to crash into the barriers here, or as in the 2nd picture, the red and white car "skids" behind the hay bales.

Only a small critique.
Love the track 10/10 :bg:
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Bouncebackability
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Re: [cir] Felloway Park

Post by Bouncebackability »

such an improvement while you have been away, i was so surprised. there are some things that need to improve still, theres a few gaps in walls, and the soft wall area is a bit unnecessary and a little untidy, well to be honest your wall placing is what you need to work on, but textures are pretty well done imo! :up:
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Rebellion765
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Re: [cir] Felloway Park

Post by Rebellion765 »

Silky1974 wrote:Looks fantastic!
Just downloaded and about to drive now...



Very good! My favourite variations were F and N but maybe take a second look at the AI line on F as the HMap leading into this turn
Image1.jpg
Image2.jpg
is causing the cars to crash into the barriers here, or as in the 2nd picture, the red and white car "skids" behind the hay bales.

Only a small critique...
Hey Silky, thanks for the comments. The "F" version is suitable only for formula cars. The formula aerodynamics don't make the car fly on chicanes.
Bouncebackability wrote:such an improvement while you have been away, i was so surprised. there are some things that need to improve still, theres a few gaps in walls, and the soft wall area is a bit unnecessary and a little untidy, well to be honest your wall placing is what you need to work on, but textures are pretty well done imo! :up:
Thanks for your analysis, BBA! Keep commenting, guys! :trampo:
Rebellion765
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Sutinen
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Re: [cir] Felloway Park

Post by Sutinen »

I love the lmap and I love the way you did the chicane! :D Great track.
.[̲̲̅̅S̲̲̅̅u̲̲̅̅t̲̲̅̅i̲̲̅̅n̲̲̅̅e̲̲̅̅n̲̲̅̅].YOU FOUND IT! YESH! YESH!
...... ಠ_ಠ
..........
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Silky1974
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Re: [cir] Felloway Park

Post by Silky1974 »

IndyCARman wrote:Hey Silky, thanks for the comments. The "F" version is suitable only for formula cars. The formula aerodynamics don't make the car fly on chicanes.
Haha! That would explain what the F was for then! :doh: :rofl:
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Rebellion765
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Re: [cir] Felloway Park

Post by Rebellion765 »

well, it means "Full" too... :rofl:
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thegreatfalcon
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Re: [cir] Felloway Park

Post by thegreatfalcon »

The PoV is awful so itès not cool to drive the track. Also, the WS is way to big for me.
Bunchies
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Re: [cir] Felloway Park

Post by Bunchies »

I absolutely love driving this track with Ms' F1 2010s. :D

The most difficult corner in terms of lap time might be the chicane. The entry is relatively easy, as a quick off throttle is enough to transition the car into the corner. From there, it is a constant right hand turn, and you have to be careful to cut the second right, otherwise you run wide and are slower for the left hand hairpin. It's an awesome design, since the chicane puts you out with enough speed such that making the next right is key to making time (or so it seems).

The most difficult corner to drive against the AI is the last corner. Sometimes it can be difficult to get into the pits if you are in a large pack. The hay bale/wall is also quite close to the racing line. I feel like I brush the wall every time exiting onto the straight. I have not crashed into it yet, but it makes me clench my cheeks every time.

It is a great track. It flows very nicely, and many corners are good for passing. :thumbsup:
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Thunderstrucker
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Re: [cir] Felloway Park

Post by Thunderstrucker »

:o PERFECT :bg:
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Rebellion765
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Re: [cir] Felloway Park

Post by Rebellion765 »

Thanks for the feedback :bg:
More comments? :scratch:
Rebellion765
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kart_fahrer
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Re: [cir] Felloway Park

Post by kart_fahrer »

really nice.. like this one. =)

4,75/5
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BRIX
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Re: [cir] Felloway Park

Post by BRIX »

looks great! Good work :bg:
9/10
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Rebellion765
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Re: [cir] Felloway Park

Post by Rebellion765 »

Thanks for the comments and critics :bg:
By next, I'm thinking in Grand Valley Speedway, so stay tuned! :nod:
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Trigger Happy
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Re: [cir] Felloway Park

Post by Trigger Happy »

I like it very much, but have 3 notes:
1st: in the zip a GT without SP is missing.
2nd: I don't like the red-white wall in middle section - you didn't used in rest of track (= it's out of general conception) and it's width is wrong - the concrete wall (sign ''='') is narrower than soft wall (''-'', so it's not nice. You could solve it by putting 2 concrete walls next to other: -=-=-=-=-=. And in final the wall could have same width in whole length. ;)
3rd: the walling is not smooth, try to pay more care to this next time (it's not as nice as it could be). I draw you 2 examples in pics, where it's wrong. Hope it will help you in the next track. :)
FellowayPark.png
BTW Imho no of the curves in poll is hardest. For me is hardest the first right-hander after the chicane. :bg:
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Rebellion765
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Re: [cir] Felloway Park

Post by Rebellion765 »

Thanks, Ivo! :bg:
Certainly will help my next works :nod:
Rebellion765
Formerly known as IndyCARman and Shifted.
Latest track: Lake Koenig | Latest car: Dallara SF19
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