Okay, first of all, hello again everybody.
I present you my second track.
Why is it called TryOut Madness?
Because I was trying some things out using the track making tutorial by G. Marques(or whatever his name was, I suck at remembering names XD)
Hope it's better than my first, please give me some tips.
Oh, and for those "open" spots, should I put something in there?
And if yes, what should I put there?
[cir] TryOut Madness
[cir] TryOut Madness
- Attachments
-
- TryOut Madness.zip
- (136.55 KiB) Downloaded 199 times
Re: [cir] TryOut Madness
Uhm.. sorry if I'm to early, but is there anyone with a comment or comments?
- Thunderstrucker
- Posts: 1778
- Joined: Thu Jun 03, 2010 10:31 am
- Location: Brazil
Re: [cir] TryOut Madness
What?
I can assure you, it's not based on any track.
I can assure you, it's not based on any track.
- Thunderstrucker
- Posts: 1778
- Joined: Thu Jun 03, 2010 10:31 am
- Location: Brazil
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [cir] TryOut Madness
Looks nice. But the road in bottom-left corner is too wide (much wider than race track), which doesn't look logical. Then the layout has too much straights oriented by same direction (parallel with sides of map), I recommend to make next one less parallel. And a hint, try to place layout to front of map and rear use as background (like when you paint a picture), the final result will be much more impressive. (Ms... is master in this, check his tracks for more, if you wish. ) Otherwise the map is appealing (well balanced color using) and pits have interesting solution, you did good job.
My GR Racing Stats; thanks to GWR!