[cir] [ovl] Test Track

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Thunderstrucker
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[cir] [ovl] Test Track

Post by Thunderstrucker »

This is my new track. i've made by myself with the gloryer snake editor. :bowdown: you can critic the track.... at least, please somebody make a comment :headbang:
i was arrogate that way, because i was upset if someone likes or not about it...
sorry... :(
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Last edited by Anonymous on Sun Jun 27, 2010 9:12 pm, edited 1 time in total.
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GeneSuomi
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Re: [cir] [ovl] Test Track

Post by GeneSuomi »

- there are holes in concrete walls
- pit road doesn't look smooth
- pits are maybe too far from each others
- big bridge to the house doesn't look logical (and how you drive it if it's closed at both ends?)
- punch of trees and bushes looks bit boring (try to mix them)
- no dithering

(just by picture)
And the story was whatever was the song what it was
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Thunderstrucker
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

GeneSuomi wrote:- there are holes in concrete walls
- pit road doesn't look smooth
- pits are maybe too far from each others
- big bridge to the house doesn't look logical (and how you drive it if it's closed at both ends?)
- punch of trees and bushes looks bit boring (try to mix them)
- no dithering

(just by picture)
1: yeah, but i'm lazy to do that...
2:i don't understand what you talked.
3:the snake editor made the pits this way
4:i'm gonna edit it.
5:IDEM 4 :bg:
6:what is dithering?
PS: i am brazillian, so i don't know some words in english...
PSS: Sorry for my bad education.
Last edited by Anonymous on Sun Jun 27, 2010 8:38 pm, edited 1 time in total.
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bhz
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Re: [cir] [ovl] Test Track

Post by bhz »

you said we are free to critique the track, then someone posts some advice.....and all you do is say that you're not going to take the advice? :really:
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Lukeno94
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Re: [cir] [ovl] Test Track

Post by Lukeno94 »

RapBR123, you need to sort your attitude out. GeneSuomi gave you some very useful advice, and you have very arrogantly responded to it.
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Sutinen
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Re: [cir] [ovl] Test Track

Post by Sutinen »

RapBR123 wrote: 4:you pass UNDER the bridge ¬¬
He said that it looks stupid when bridge leads to a single house. :boxing:
.[̲̲̅̅S̲̲̅̅u̲̲̅̅t̲̲̅̅i̲̲̅̅n̲̲̅̅e̲̲̅̅n̲̲̅̅].YOU FOUND IT! YESH! YESH!
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Thunderstrucker
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

the bridge doesn't lead just to that house. it goes to the stands too
sorry, GeneSuomi
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AleksiNir
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Re: [cir] [ovl] Test Track

Post by AleksiNir »

RapBR123 wrote:the bridge doesn't lead just to that house. it goes to the stands too
But there's not roads or anything going to the stands? (I mean there's just grass behind them)

Anyway, seems like you did this track in 15 minutes. You really need to spend more time with tracks, trackmasters spend several hours to their tracks. For example, earlier today I created this small area to my WIP, and I didn't look at the clock how long did it take, but at least 1 hour for sure. And it covers less than 5% of the whole track. (I'm not trackmaster though :P )
Also read this, and try to learn something from the other tutorials.
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Thunderstrucker
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

why did you putted this picture?

_________________

somebody has a snake editor tutorial? every time i am going to make a track in it, i make just ovals....
the new version of snake editor, please. not that one made by halama.
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Trigger Happy
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Re: [cir] [ovl] Test Track

Post by Trigger Happy »

To demonstrate you, what took him over hour of hard work.

To demonstrate you, how nice stuff you will be able to make, if you'll collect more skill, experience and mainly invest more patience in your work. ;)
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

do you have a SnakeDitor 1:31 tutorial? if you do, please send me a link... :sorry:
Last edited by Anonymous on Mon Jun 28, 2010 12:40 am, edited 1 time in total.
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bhz
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Re: [cir] [ovl] Test Track

Post by bhz »

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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

thanks! i add in favorites! :bg: but i was looking for the 1:31 version... :shrug:
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Re: [cir] [ovl] Test Track

Post by resir014 »

RapBR123 wrote:thanks! i add in favorites! :bg: but i was looking for the 1:31 version... :shrug:
Even though it's for version 1.2x, it still works for me (which uses v1.31 too) :bg:
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GeneSuomi
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Re: [cir] [ovl] Test Track

Post by GeneSuomi »

RapBR123 wrote: 1: yeah, but i'm lazy to do that...

3:the snake editor made the pits this way

6:what is dithering?
PS: i am brazillian, so i don't know some words in english...
PSS: Sorry for my bad education.
1. Well, that's not an excuse
3. That's not an excuse either because you can fix it with track editor
6. different colours in tarmac/grass/sand to make it more interesting and realistic looking

And your education doesn't matter at all. if you have problems with english, you can use google translator or just ask
And the story was whatever was the song what it was
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Thunderstrucker
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

the Google transtator translated dithering to dithering...
so, that's not useful...
and why is the distance of pits a problem? :really:
and thanks :bg: to answer...
and 1: i will fix it as soon i can. :bg:
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Sutinen
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Re: [cir] [ovl] Test Track

Post by Sutinen »

A question tells what is wrong with the pit distance: Where are the actual pits? :shake2:
So where are the pit buildings and other things? That can be fixed easily. :D
.[̲̲̅̅S̲̲̅̅u̲̲̅̅t̲̲̅̅i̲̲̅̅n̲̲̅̅e̲̲̅̅n̲̲̅̅].YOU FOUND IT! YESH! YESH!
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Mithster18
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Re: [cir] [ovl] Test Track

Post by Mithster18 »

GeneSuomi wrote: - big bridge to the house doesn't look logical (and how you drive it if it's closed at both ends?
It looks like RaphaelACDC tried to create Barrier Arms imo.

And Dithering means to create some spaces between your trees instead of having groups of them :)
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Thunderstrucker
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

i know, this is a old thread... :sweatdrop:
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Re: [cir] [ovl] Test Track

Post by Mithster18 »

Haha, all good. I usually don't look at the date on the posts.
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Thunderstrucker
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Re: [cir] [ovl] Test Track

Post by Thunderstrucker »

but you should, for not bumping 30 day old posts.
but this one isn't a bump :bump:
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