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[cir] Zewaxi v3

Posted: Wed Jul 14, 2010 11:03 pm
by Santana 2.0
This is another re-make of an old track. Lacked some details on it, but I couldn't find decent places to put them so, I left that way. In the pack there are four different layouts. If anyone find good places and want to put, feel free to do it, but please, show me then for me to learn :mrgreen: .
Comments are welcome, whether praise or criticism, if they have suggestions for improvement.
Have fun!
Keeping up with my revamp trend, I give you the upgraded version of Zewaxi. With different layout options, so anyone can have fun in this place, even the "mini" lovers with the club layout (which consists of the the two "mini-straights" with the old boxes, connected with that piece of road on the north of the map, and a very different POV)!

Have fun and comment!
The "original" version, posted some good eight years ago!
The "original" version, posted some good eight years ago!
The "Full GP" layout.
The "Full GP" layout.
The fast and flowing "International" layout.
The fast and flowing "International" layout.
The original layout of Zewaxi, before the (fictious) expansion of the track and new pits. Now, it's the "National" layout.
The original layout of Zewaxi, before the (fictious) expansion of the track and new pits. Now, it's the "National" layout.
Zewaxi v2.rar
The .rar file containing the 4 layouts.
(241.8 KiB) Downloaded 296 times

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 12:17 am
by Thunderstrucker
:clap: perfect. looks a little like bahrain... :scratch:

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 1:38 am
by Santana 2.0
Fogo says that too, but I still can't see Bahrain on this, only the texture, maybe...

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 10:27 am
by resir014
Smoother lines will make this track a lot better. But it's still awesome :bg:

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 7:44 pm
by Santana 2.0
resir014 wrote:Smoother lines will make this track a lot better. But it's still awesome :bg:
For Smoother lines, you say create lines in the hills?

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 7:52 pm
by Trigger Happy
When you make a wall parallel to a part of track, keep same distance between the track and the wall.
Some lmap cars are remarkably larger than regular cars in game. Don't forget to tune the size of the lmap cars better to relation of world size. ;)
The facility has not enough path and roads for services, I recommend to check some Qurpiz' tracks for inspiration.
Hmap is not very smooth in some parts (like on edge of the track above bigger of the two parkings inside the track).

But it's really better than first one. Good job. :bg:

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 8:42 pm
by Santana 2.0
"(like on edge of the track above bigger of the two parkings inside the track)"
Well, there, in tunnel, isn't right? Oh-oh...
I don't smooth much cause I want to make more like hills, dunes, something like that.
And the cars, think I never hit that :doh: !

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 10:18 pm
by Trigger Happy
Don't be sad, next time it will be surely better. Just try it. :bg:

Btw I meant the part of hmap:

Re: [cir] Zewaxi 2

Posted: Thu Jul 15, 2010 10:54 pm
by Santana 2.0
Ivo Porč wrote:Don't be sad, next time it will be surely better. Just try it. :bg:

Btw I meant the part of hmap:
Yeah, now I see, it's really strange there... Thanks!

Re: [cir] Zewaxi 2

Posted: Fri Jan 19, 2018 3:38 am
by Santana 2.0
Bumping because of update of the track. Take a look! And your car for a drive! :D :D :D