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[tou] Braymore Sanremo

Posted: Sat Dec 24, 2011 3:22 am
by Trigger Happy
Hello guys. :wave:

I tried to make a car in style of early '50s and this coupe is the result. :D Second Braymore, this time named after famous Mediterranean tourist destination on Italian Riviera. :cool2:

Beware: the performance is very different from some Ms...' cabrios, which it may visually loosely remind.


BTW Merry Christmas! :santa:

Re: [tou] Braymore Sanremo

Posted: Sat Dec 24, 2011 7:33 pm
by Alex
Just tested it and it's pretty nice, the vinyls, headlights and incorporation of windows are awesome details and the car as a whole definitely looks like a muscle car. Nice job Ivo! :bg:

Re: [tou] Braymore Sanremo

Posted: Mon Dec 26, 2011 7:19 pm
by Trigger Happy
Thanks for positive comment, Alex. :bg:

Re: [tou] Braymore Sanremo

Posted: Mon Dec 26, 2011 7:53 pm
by XYY
I don't think it looks like a muscle car, rather like a sporty sedan from mid-50's...
However, the physics are really nice (very slippery :bg: ) but I don't entirely like the model. The front end is very nice, but the back :? I think you should have e.g. saved the vertex for the light, because the light's shape isn't really nice (I know that it's almost impossible to make it neat with three vertices while two are fixed :P ). I also think that if you want to create the feeling of "free" wheels, you shouldn't only make it at the rear, but also at the front tyres. Because of this (I guess) the continuation of the front mudguards got too long :scratch:
Also because you used the very rear vertex and didn't spend another one closer to the tyre, to improve the look, the car's body runs lowest at the very back and gets higher when approaching the tyre, which is the opposite to what cars are usually (I don't know if you'll understand that at all :D )

But keep the work up :)

Re: [tou] Braymore Sanremo

Posted: Sat Dec 31, 2011 1:49 pm
by Trigger Happy
Thanks for comment, XYY, I'm glad you like the way it flows on road. :cool:

I had no intention of making cute rear lights, but rather something reminding vertical stripe of single lights like some old car have (or are on rear of some current retro-styled cars like wiesmann cars). :)

Also I didn't want to make ''impression'' of free wheels, but I did it only to decrease the amount of cases, when bigger half of the rear wheel disappears during the lap. I don't think, that front wheels of this model are as sensitive as rear to this, so I chose to use the vertexes and polies rather at different places, where it seemed to be more beneficial. :mrgreen:

The expression of third detail is really a small mystery for me. :hide:

Re: [tou] Braymore Sanremo

Posted: Sat Dec 31, 2011 2:12 pm
by XYY
I hope this little sketch helps :hide:

Re: [tou] Braymore Sanremo

Posted: Mon Jan 09, 2012 8:52 pm
by Exkakx
I like it. It looks great and it's fun to drive.

Re: [tou] Braymore Sanremo

Posted: Wed Jan 11, 2012 5:43 pm
by Trigger Happy
@ Exkakx: Thanks a lot. :bsmile:

@ XYY: understood. :) But it doesn't hurt me much in top view racing in the bottom of vertical element - not more than when I see e.g. tarmac through interior or even through front grill. :mrgreen: