Car Ideas, W.I.P. and Teasers/Trailers

"Real men drive 40 polygons." You'll find some here.
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Lukeno94
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Ah :D Most 2000s Lamborghinis look similar from the front, but looking at the rear it's quite obvious what it actually is. :D
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Mad Dan
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Mad Dan »

I'm interested in using these colours, can you please make some tutorial how they work or something?
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Lorenzo
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lorenzo »

1. Build a car.
1.PNG
2. Recolour polygons this way with colours [0]-[2]. The more vertical, the darker, the more horizontal, the lighter. And don't forget to change colour of lights and windows to one tone lighter (here 168->169 and 176->177) Like this:
2.PNG
3. Change view to Lighting, then click Options.
3.PNG
4. Then click Mirror button.
4.PNG
5. And finally, click OK and Normals. Result is quite strange, but don't worry; save the car and open GR ;).
5.PNG
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Lukeno94
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Ah, it involves the reverse-normals trick, that would make sense. :D
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Trigger Happy
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Trigger Happy »

What the colors are regularly supposed to do, please? one of them is under-water and the others are what?
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Alex
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Alex »

What about this idea to utilise more polies? We simply make 2 or more different cars, which are actually parts of the car e.g the front, the back etc then make or edit a track to have the starting positions behind each other, then you create new players and configure identical controls, then you race so the car has the illusion of 80+ polies when it's actually more than 1 car.
Look to the left ----------------> that's to the right, mate :(
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GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
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ACM
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by ACM »

manxpreview.gif
I'd like beta testers for a new car I'm working on. I currently have trouble picking a good set of physics, and I need other people to try it out for me and give me feedback. If anyone's willing, send me your e-mail address via PM and I'll drop you the file, but please, only do so if you seriously want to help and are going to be absolutely critical and honest about everything. Actual knowledge on the car you see here would be a bonus. I want to make this as perfect as possible. If you're not going to do your job properly as a tester, don't bother. Any testers will be rewarded by having their names shown in the credits.
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Lorenzo
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lorenzo »

Alex wrote:What about this idea to utilise more polies? We simply make 2 or more different cars, which are actually parts of the car e.g the front, the back etc then make or edit a track to have the starting positions behind each other, then you create new players and configure identical controls, then you race so the car has the illusion of 80+ polies when it's actually more than 1 car.
That's why it won't work. Every part of the car would behave like separate car.
no.PNG
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masa
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by masa »

Alex wrote:What about this idea to utilise more polies? We simply make 2 or more different cars, which are actually parts of the car e.g the front, the back etc then make or edit a track to have the starting positions behind each other, then you create new players and configure identical controls, then you race so the car has the illusion of 80+ polies when it's actually more than 1 car.
P&M studios (car maker) tried the idea at RSC.com (March 2005). Same as me, members of since old days may remember him. That's the pic of the idea (The file name: If we would have more polys & vertexes.car), but the GR car of lower-right are processed screenshots. Anyway, two (or three) cars cannot attach to each other, because it's encumber by the size: Z of the physics.. :shake3:

When P&M has caused the thread, then someone wrote "Realistic cars aren't necessary for GR", I remember it. I agree with its someone, because this game isn't pursuing the reality world. And when if only cars were realistic, it wouldn't match a scenery, IMHO. If I need the reality world for a game, I'd play other car games.. :scratch:

It's a cute diorama (a miniature garden), so I really like GeneRally! :)

p.s. If P&M kept making cars, he would win the car-master award earlier than me. He was one of idol car-makers for me.. :nod:
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Lukeno94
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Exactly. And if the poly/vertex limit does get raised to 60/50 as I'd like, we'd get that bit more detail in both the front and the rear without over-complicating things, and without going too realistic - although that multi-part 206 does look quite stunning.
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masa
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by masa »

Lukeno94 wrote:if the poly/vertex limit does get raised to 60/50 as I'd like, we'd get that bit more detail in both the front and the rear without over-complicating things,
:iagree: I want at least 4 polygons for side windows, I wish it. :| But maybe, plus 4 polys would be half-baked (quantity not sufficient) in the program. (but I don't have knowledge of programs :shy: )
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Alex »

No. I don't think either of you understood what I meant. Here, imagine this as a "multicar":
ZLET.gif
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Now, it may look like 1 car, but it is made of 3 individual cars that are placed behind each other on a special track that has the grid positions in this format. The multicar also looks like it has 4 wheels, but it actually has 12 only 8 of them are size 0, aka invisible. See my diagram aswell, it may help explain it better.
ZLETedited.gif
ZLETedited.gif (5.51 KiB) Viewed 2687 times
Look to the left ----------------> that's to the right, mate :(
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GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by OlafK »

We understand what do you mean, but I think you need to read about differential mechanism and why it's needed in vehicles to understand what we mean.

Basically I mean what Lorenzo said with the picture.
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Lukeno94
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Alex, I'm confused, how is that hugely different from what Future Design made?
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Alex
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Alex »

Lukeno94 wrote:Alex, I'm confused, how is that hugely different from what Future Design made?
Well, the car is in a "train" formation rather than a "photoshop and imagine" perspective like P&M Studios' car was. Also, only 4 wheels will be visible in the 3 cars rather than 12.
Look to the left ----------------> that's to the right, mate :(
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Lorenzo
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lorenzo »

But it doesn't make any difference, because it's impossible :P. It could be considered artiscic effect at best, not something that GR players would appreciate. :shrug:
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Lukeno94
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

Exactly, you couldn't drive the cars anywhere, the moment you tried to, they'd spring apart.
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SammieVL
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by SammieVL »

Haruna wrote:Why do I keep making cars when you'll just end up one-upping me anyways ;_;

Better than both of my R8 LMS models ;_;
Why are you saying that its waay much better than you at every car you see?

YOU are a carmaster. XYY isnt.
Do you have/need useful GeneRally tips & tricks?

Well...

The Great Track Tips & Tricks Topic
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Maxaxle
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Maxaxle »

Haruna wrote:
Maxaxle wrote: 3. Assuming colors 0-4 are not good choices, BUT I want the primary color(s) to be the player color, what do you suggest?
They are the ONLY choices for player colors in CE palette. Hence, the advice not use any player palette other than 0 and/or 4. OK!? :mad: :D
That shouldn't be a problem.
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XYY
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by XYY »

Ariel Atom V8 :misch:
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Haruna
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Haruna »

XYY wrote:Ariel Atom V8 :misch:
V8?

You're not mad...

...you're absolutely mental!
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."

-- World Endurance Championship 2015 Promotion
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Lukeno94
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Lukeno94 »

I think the Ariel Atom V8 has something like 450-500 hp, so it's only a bit slower than a Caparo I would expect. ;)
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Maxaxle
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Maxaxle »

An idea for any bored carmakers (I'd be willing to do this myself, if I could finalize the Z-Type): The cars from Megarace or Megarace 2. They're entirely fictional, but they're pretty cool IMO.
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Omega:
Image
Paloma:
Image
Ramon:
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Jose:
Image
Maria:
Image
Ouzbel:
Image
Hooper:
Image
Luis:
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Alex
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Alex »

Why do they all have spanish names? :rofl:
Look to the left ----------------> that's to the right, mate :(
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Paw
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Re: Car Ideas, W.I.P. and Teasers/Trailers

Post by Paw »

Just felt need to play with Car Editor, and that' what I've made.

Harder than I though, it became rather flat...

Anyway, somone knows how space fighter should handle? Do you have any first-hand experience? ;) Should it be sliding or not? Under/overstreer?

Maybe I will follow this idea and make some other spaceships.
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