GeneRally Tools by resir014 | GeneRally Physics Calculator

Useful programs to help you create stuff for GeneRally.
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resir014
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GeneRally Tools by resir014 | GeneRally Physics Calculator

Post by resir014 »

GeneRally Tools by resir014

Hey, y'all, it's been a while. :wave:

I've finally updated my GeneRally Physics Calculator for the first time in years. Enjoy this little gift back to the GeneRally community! <3

Click here to try it out.

What is this?

This is a series of web-based tools for the freeware top-down racing game GeneRally. It's entirely web-based too. No more installing stuff, no plugins required, just open your browser (desktop or mobile) and use it!

Tools

Realistic Physics Calculator

Generates realistic, scaled-down attributes for your custom GeneRally car. All values are based on Haruna's Realistic Car Physics formula with some minor adjustments. Enter the real-life attributes of a car, then click "Calculate Physics". It will then generate scaled-down attributes that you can immediately copy and paste into the GeneRally car editor.

Open source

Yes, this app is completely open-source (licensed under MIT), so anyone can contribute to it. If you run into an issue, or if you have any tool ideas, please file an bug report on GitHub or on this thread.

Special thanks

A list of open-source software that I use.
  • TypeScript
  • Svelte
  • Sapper
  • Tailwind.css
And also...
  • Haruna, for giving me permission to use their Realistic Car Physics formula.
Hope you guys like it. :)
-Resi.

Changelog

UPDATE 3: Major rewrite! (2020-06-18)
  • Modernised the codebase. This tool was written the first time I touched web development, so there were some... things that I did in the past that doesn't fit how I'd code them today.
  • Stuff should load much faster now! Using modern JavaScript, we can reduce a lot of the code size, allowing for fast access from even a phone with slow 3G connection.
  • Major overhaul on design Cleaner, more modern design.
  • Click-to-copy. You can now click on any of the generated attributes and it will automatically copy them to your clipboard.
UPDATE 2: Even more improvements. (2014-04-21)
  • Updated balance and grip formula.
  • Reference table now inside a modal element instead of in another page.
  • Layout is now responsive, mobile-friendly.
  • Code clean-ups.
UPDATE 1: This updates adds some layout & formula improvements. (2014-04-21)
  • Updated downforce reference table.
  • Mass is now 60% of the original car's weight.
  • New tyre grip equation.
  • Now has the formula to calculate exact balance.
Attachments
Screenshot
Screenshot
Last edited by resir014 on Thu Jun 18, 2020 12:02 pm, edited 8 times in total.
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
Rendy
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Re: GeneRally Physics Calculator

Post by Rendy »

Yeah, it's finally here! :D
Y'all, I just woke up... what did I miss?

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resir014
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Joined: Fri Jan 01, 2010 6:10 am
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Re: GeneRally Physics Calculator

Post by resir014 »

Alright, throughout the past few days I have updated this calculator with some nice new features, also from Haruna's inputs I've also introduced some changes to the formulas.

Some of the update logs include:
  • All-new formula to calculate exact balance.
  • Updated downforce reference table.
  • Tarmac grip formula updated.
  • The entire site is now mobile-friendly, you can now access it from your phone (if you're into that sort of thing).
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
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Szmajli
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Re: GeneRally Physics Calculator

Post by Szmajli »

Can you help me?
I see a value called AI Value. What is that value?
My Tracks & Cars
Tracks: Kakucsring, Rabocsiring ([rwl] Rallycross tracks)
Cars: FIA Group R4, FIA Group R5(Car of the Month), FIA Group RRC, Seat Leon Eurocup 2014, Suzuki Swift Cup Europe 2014, Seat Leon Szuperkupa 2008, Copa Tiida 2011

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puttz
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Re: GeneRally Physics Calculator

Post by puttz »

AI value is how far ahead the AI looks on the track, if memory serves correctly. I usually set it to 7 and that seems to work pretty well.
April 2012 rookie of the month, winner CoM Nov/Dec 2013 (NASCAR CWTS 2013), Jan/Feb 2014 (NASCAR Sprint Cup 2014) and Sep/Oct 2014 (TUDOR USC GT Lemans), Winner 2013 Competition Organizer Rabina Award
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Szmajli
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Re: GeneRally Physics Calculator

Post by Szmajli »

puttz wrote:AI value is how far ahead the AI looks on the track, if memory serves correctly. I usually set it to 7 and that seems to work pretty well.
Thank you! :)
My Tracks & Cars
Tracks: Kakucsring, Rabocsiring ([rwl] Rallycross tracks)
Cars: FIA Group R4, FIA Group R5(Car of the Month), FIA Group RRC, Seat Leon Eurocup 2014, Suzuki Swift Cup Europe 2014, Seat Leon Szuperkupa 2008, Copa Tiida 2011

Pronounce my name like Smiley.
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resir014
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Location: Indonesia
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Re: GeneRally Tools by resir014 | GeneRally Physics Calculat

Post by resir014 »

Hey, y'all, it's been a while. :wave:

I've finally updated my GeneRally Physics Calculator for the first time in years. Enjoy this little gift back to the GeneRally community! <3

Click here to try it out.

As always, please report any bugs you have to GitHub, or here on this thread. Feel free to send requests for other tools as well!

Changelog

UPDATE 3: Major rewrite! (2020-06-18)
  • Modernised the codebase. This tool was written the first time I touched web development, so there were some... things that I did in the past that doesn't fit how I'd code them today.
  • Stuff should load much faster now! Using modern JavaScript, we can reduce a lot of the code size, allowing for fast access from even a phone with slow 3G connection.
  • Major overhaul on design Cleaner, more modern design.
  • Click-to-copy. You can now click on any of the generated attributes and it will automatically copy them to your clipboard.
Attachments
Screenshot
Screenshot
@resir014 | GWR Stats | My GeneRally Stuffs | Twitter
"When I have finished explaining you will understand less."
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