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 Official :) SnakeDitor tutorial 
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GeneRally Wizard

Joined: Fri Jan 15, 2010 7:51 pm
Posts: 33
Post Official :) SnakeDitor tutorial
Hi everybody,

I saw few times ago that some guys encountered difficulties to understand the main documentation of SnakeDitor.
So I decided to provide some tutorials.
An lmap tutorial was already done by Halama (thanks you very much Halama for this help :bg: ), so I decided to start a tutorial for the hmap.
I will provide some other tutorials:
  • settings AI lines
  • settings styles
  • managing objects

I hope this can help some of you

[EDIT]: I have made a minor modification in the hmap tutorial: it is a good idea to uncheck the 'hmap' export when the hmap is ok.
I have added a tutorial on AI features (AI lines and checkpoints)

[EDIT]: I have added a tutorial on land map features because I noticed that the tutorial of Halama seems to be unreachable

Attachment:
File comment: Land map tutorial
SnakeDitor_tuto_landmap.zip [514.37 KiB]
Downloaded 230 times

Attachment:
File comment: Hmap tutorial
SnakeDitor_tuto_hmap.zip [577.29 KiB]
Downloaded 141 times

Attachment:
File comment: AI features (AI lines and checkpoints) tutorial
SnakeDitor_tuto_AI.zip [246.86 KiB]
Downloaded 125 times


Last edited by curveo on Tue Jul 12, 2011 11:58 am, edited 3 times in total.



Tue Mar 01, 2011 8:59 pm
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Joined: Mon May 10, 2010 2:24 pm
Posts: 846
Location: Cardiff, Wales
Post Re: Official :) SnakeDitor tutorial
I don't use SD but voted yes because the community can never have too many tutorials :D

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Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!


Tue Mar 01, 2011 11:27 pm
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GeneRally Trackmaster

Joined: Tue Dec 29, 2009 6:37 pm
Posts: 4725
Location: NRW in Germany
Post Re: Official :) SnakeDitor tutorial
I'd like to get a tutorial how to get smooth lines in curves :D

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Wed Mar 02, 2011 1:34 pm
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GeneRally Carmaster

Joined: Sun Dec 27, 2009 10:59 am
Posts: 4128
Post Re: Official :) SnakeDitor tutorial
I agree with Martyn, you can never have too many tutorials. :D


Wed Mar 02, 2011 5:19 pm
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GeneRally Wizard

Joined: Fri Jan 15, 2010 7:51 pm
Posts: 33
Post Re: Official :) SnakeDitor tutorial
Lukeno94 wrote:
I agree with Martyn, you can never have too many tutorials. :D

I agree with you too :D in fact it was a silly poll. Thanks for people who had already voted.
And the result was: 14 yes and 0 no :D

XYY wrote:
I'd like to get a tutorial how to get smooth lines in curves :D


I suppose you speak about curves in the LMap tab
You should use several circular arc with different radius


Attachments:
File comment: 3 arcs with decreasing radius
smooth_curves.gif
smooth_curves.gif [ 1.58 KiB | Viewed 1685 times ]
Wed Mar 02, 2011 9:14 pm
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GeneRally Trackmaster

Joined: Tue Dec 29, 2009 6:37 pm
Posts: 4725
Location: NRW in Germany
Post Re: Official :) SnakeDitor tutorial
no, what I mean appears in all versions of SD, but it's worst in v1.3 , specially when you use strips with landmap. Objects aren't problematic at all :rolleyes:
Picture attached where you see that:
1. Snakeditor creates messier lines than you can create them by pixel work
2. Sometimes the tarmac border beyond the white line is messy too
3. when you have simple pixel formations like 1px - 2px - 1px - 2px ... snakeditor can't handle that right and track width is changing in a very strange way. (look at the straight in bottom)

I guess you can't make a tutorial how to avoid that, I guess it's kind of a bug or sth like that. But strange thing is, that SDv1.10 creates lot smoother lines, even if they aren't 100% perfect. :o

edit: forgot picture :doh:


Attachments:
b4 - after.PNG
b4 - after.PNG [ 3.89 KiB | Viewed 1664 times ]

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Thu Mar 03, 2011 4:00 pm
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GeneRally Wizard

Joined: Fri Jan 15, 2010 7:51 pm
Posts: 33
Post Re: Official :) SnakeDitor tutorial
Ah ok. I see. Thanks for your graphic that is very clear

it seems to be a quality issue. It can only be solve by modifying the software, but I don't know if I will find a solution.

Perhaps it was better in version 1.10 because I developped a more sophisticated style feature in previous version: it is more powerfull, but it seems to get some issues.
Wait and see :)


Thu Mar 03, 2011 7:57 pm
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GeneRally Wizard

Joined: Fri Jan 15, 2010 7:51 pm
Posts: 33
Post Re: Official :) SnakeDitor tutorial
XYY wrote:
I guess you can't make a tutorial how to avoid that, I guess it's kind of a bug or sth like that. But strange thing is, that SDv1.10 creates lot smoother lines, even if they aren't 100% perfect. :o

Normally SnakeDitor 1.32 gives better results: don't check only with the display in SnakeDitor, but transfer the landmap in an external software to check the real result


Wed Jun 08, 2011 7:43 pm
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GeneRally Trackmaster

Joined: Tue Dec 29, 2009 6:37 pm
Posts: 4725
Location: NRW in Germany
Post Re: Official :) SnakeDitor tutorial
Yes, I regconised that it works a hundred times better with new SD ;)

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Wed Jun 08, 2011 7:52 pm
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GeneRally Wizard

Joined: Fri Jan 15, 2010 7:51 pm
Posts: 33
Post Re: Official :) SnakeDitor tutorial
XYY wrote:
Yes, I regconised that it works a hundred times better with new SD ;)

happy to ear that :)


Thu Jun 09, 2011 6:42 pm
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