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Official :) SnakeDitor tutorial

Posted: Tue Mar 01, 2011 8:59 pm
by curveo
Hi everybody,

I saw few times ago that some guys encountered difficulties to understand the main documentation of SnakeDitor.
So I decided to provide some tutorials.
An lmap tutorial was already done by Halama (thanks you very much Halama for this help :bg: ), so I decided to start a tutorial for the hmap.
I will provide some other tutorials:
  • settings AI lines
  • settings styles
  • managing objects
I hope this can help some of you

[EDIT]: I have made a minor modification in the hmap tutorial: it is a good idea to uncheck the 'hmap' export when the hmap is ok.
I have added a tutorial on AI features (AI lines and checkpoints)

[EDIT]: I have added a tutorial on land map features because I noticed that the tutorial of Halama seems to be unreachable
SnakeDitor_tuto_landmap.zip
Land map tutorial
(514.37 KiB) Downloaded 594 times
SnakeDitor_tuto_hmap.zip
Hmap tutorial
(577.29 KiB) Downloaded 493 times
SnakeDitor_tuto_AI.zip
AI features (AI lines and checkpoints) tutorial
(246.86 KiB) Downloaded 471 times

Re: Official :) SnakeDitor tutorial

Posted: Tue Mar 01, 2011 11:27 pm
by Martyn
I don't use SD but voted yes because the community can never have too many tutorials :D

Re: Official :) SnakeDitor tutorial

Posted: Wed Mar 02, 2011 1:34 pm
by XYY
I'd like to get a tutorial how to get smooth lines in curves :D

Re: Official :) SnakeDitor tutorial

Posted: Wed Mar 02, 2011 5:19 pm
by Lukeno94
I agree with Martyn, you can never have too many tutorials. :D

Re: Official :) SnakeDitor tutorial

Posted: Wed Mar 02, 2011 9:14 pm
by curveo
Lukeno94 wrote:I agree with Martyn, you can never have too many tutorials. :D
I agree with you too :D in fact it was a silly poll. Thanks for people who had already voted.
And the result was: 14 yes and 0 no :D
XYY wrote:I'd like to get a tutorial how to get smooth lines in curves :D
I suppose you speak about curves in the LMap tab
You should use several circular arc with different radius

Re: Official :) SnakeDitor tutorial

Posted: Thu Mar 03, 2011 4:00 pm
by XYY
no, what I mean appears in all versions of SD, but it's worst in v1.3 , specially when you use strips with landmap. Objects aren't problematic at all :rolleyes:
Picture attached where you see that:
1. Snakeditor creates messier lines than you can create them by pixel work
2. Sometimes the tarmac border beyond the white line is messy too
3. when you have simple pixel formations like 1px - 2px - 1px - 2px ... snakeditor can't handle that right and track width is changing in a very strange way. (look at the straight in bottom)

I guess you can't make a tutorial how to avoid that, I guess it's kind of a bug or sth like that. But strange thing is, that SDv1.10 creates lot smoother lines, even if they aren't 100% perfect. :o

edit: forgot picture :doh:

Re: Official :) SnakeDitor tutorial

Posted: Thu Mar 03, 2011 7:57 pm
by curveo
Ah ok. I see. Thanks for your graphic that is very clear

it seems to be a quality issue. It can only be solve by modifying the software, but I don't know if I will find a solution.

Perhaps it was better in version 1.10 because I developped a more sophisticated style feature in previous version: it is more powerfull, but it seems to get some issues.
Wait and see :)

Re: Official :) SnakeDitor tutorial

Posted: Wed Jun 08, 2011 7:43 pm
by curveo
XYY wrote: I guess you can't make a tutorial how to avoid that, I guess it's kind of a bug or sth like that. But strange thing is, that SDv1.10 creates lot smoother lines, even if they aren't 100% perfect. :o
Normally SnakeDitor 1.32 gives better results: don't check only with the display in SnakeDitor, but transfer the landmap in an external software to check the real result

Re: Official :) SnakeDitor tutorial

Posted: Wed Jun 08, 2011 7:52 pm
by XYY
Yes, I regconised that it works a hundred times better with new SD ;)

Re: Official :) SnakeDitor tutorial

Posted: Thu Jun 09, 2011 6:42 pm
by curveo
XYY wrote:Yes, I regconised that it works a hundred times better with new SD ;)
happy to ear that :)