[cir] Bogstone Park
[cir] Bogstone Park
Hi guys, my first track in a while as i've been concentrating on CoM but here it is, Bogstone Park. Just so you know the PoV in the screenshot is different to that in the zip. As usual dont forget to comment but more importantly enjoy!
Regards
A1A
Regards
A1A
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- Bogstone Park.zip
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- thegreatfalcon
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Re: [cir] Bogstone Park
Cool track. I like very much the pits that are in the shadow of the gates. But these gates that cover up the first corner are a little bit bad I think. Also, whether the AI line is really too fast, whether the checkpoints are badly placed because I finished 6th after 8KM on this with Fechnas WTCC '10 pack some cars that I'll not name because some people could think that I'm doing advertising. Anyway, I think the checkpoints are placed just too strictly... I'm sure that AI80 can't beat me However, this is morning and my cofe is not empty yet so...
Cool track. I like it I think
And some places are a bit empty
Cool track. I like it I think
And some places are a bit empty
Re: [cir] Bogstone Park
Thanks glad you like it. Just looked at the checkpoints they are all placed on or inside the sunk tyres so if you dont hit them you should be fine. And the AI line was from my fastest lap of the track in Lorenzo's F1 2010 cars so i dunno how thats happened i don't have a problem i can keep up fine
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Re: [cir] Bogstone Park
Any more comments guys???
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Re: [cir] Bogstone Park
The track is very neat and has some sort of it's own atmosphere. That upper part with all the buildings is obviously the most interesting part of the track, the rest is a bit empty IMO. Also the track is too wide for my taste, but I mostly hotlap, so I might not be the right one to comment about that. One more thing is, that the entire track is enclosed in 2 long walls. You should break up these long lines (like in case of emergency) and maybe fill the inside of the track with some buildings.
Otherwise it's a good track, keep it up.
Otherwise it's a good track, keep it up.
- The lost Ninja
- Posts: 442
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Re: [cir] Bogstone Park
Dislike: The gate in turn one, I'm loosing a lot of speed here because the gates are overlapping the corner.
Like: the Hmap, fantastic work!
It's really great to drive on this track, it has an undescribable "flow".
I mean it's not easy using the hmap on the track, there's always the possibillity that the cars are flying out ouf the corners, but you did a great job on this.
Like: the Hmap, fantastic work!
It's really great to drive on this track, it has an undescribable "flow".
I mean it's not easy using the hmap on the track, there's always the possibillity that the cars are flying out ouf the corners, but you did a great job on this.
Re: [cir] Bogstone Park
Thanks
I put the gates in before i changed the PoV to be lower and it's the main feature of the track so i couldnt get rid of it. Although now i think of it i could have just changed the PoV a bit to suit it.
And when i designed the track i tried to make the corners flow but i think the Hmap just fell into place after lol.
Not trying to sound bigheaded or anything, but possibly my best track so far??? What do you think?
I put the gates in before i changed the PoV to be lower and it's the main feature of the track so i couldnt get rid of it. Although now i think of it i could have just changed the PoV a bit to suit it.
And when i designed the track i tried to make the corners flow but i think the Hmap just fell into place after lol.
Not trying to sound bigheaded or anything, but possibly my best track so far??? What do you think?
No nominations for a whole year, then 2 come along at once!! Thanks guys :)
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- The lost Ninja
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Re: [cir] Bogstone Park
I also liked your Smirdoff track, but this one's better, so Mr. Dent, I have to admit this is your best one so far.A1 Aaron wrote: Not trying to sound bigheaded or anything, but possibly my best track so far??? What do you think?
Re: [cir] Bogstone Park
Ahh really, now your the first person i've found that seemed to even notice that track, it kinda didn't take off like i hope. And oo how do you know my name? lol
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- The lost Ninja
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Re: [cir] Bogstone Park
By starting GeneRally, searching the A1 Aaron-Tracks-folder, right-click on any of your Flins tracks (FlinsMureaux, Flinsnorth, Flinssouth, Flins+) for the track info....voila!A1 Aaron wrote:Ahh and oo how do you know my name? lol
Easy, isn't it?
Re: [cir] Bogstone Park
Ahh yeah forgot i put my proper name down on that, my newer tracks i put it as A1 Aaron lol. Ahh genius lol. Thanks for the comments anyway
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Re: [cir] Bogstone Park
CreepyThe lost Ninja wrote:so Mr. Dent,
@"Mr. Dent" The track looks pretty nice
Re: [cir] Bogstone Park
Thanks
And yes that's what i thought when i read the "Mr Dent", creepy lol
And yes that's what i thought when i read the "Mr Dent", creepy lol
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- The lost Ninja
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- Trigger Happy
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Re: [cir] Bogstone Park
Very good track. But the stand is really too blocking. I propose to move the stand to left, where is enough space, if you'll make softly shorter the walling near kerb at beginning of s/f line. Then it will work with this PoV, which generally fitting this track well.
My GR Racing Stats; thanks to GWR!