Even though I had already downloaded, I've only read now that you asked for advices. So, I putted on my critic glasses
and get to work (and I've already messed with those tracks I've told you, on my old pc, which I'll be near again during the Carnival
)
I know that finding the balance between the exact layout and some deformations to suit the turns is difficult, but the sequences T1-T2, Cauda da onça e T16-Cotovelo would benefit from some deformation (the Anzol too, but there isn't space, GR problems...).
You could use more of the pure black color (at least, in my Paint editions, that's the color) in the ambient. It's the gravel terrain WITHOUT the little stones (it ISN'T mud and it doesn't appear in the GR Track Editor, maybe in the Snake it shows up?). From what I'm seeing in an updated satellite photo, there's lot of this terrain type. You could change at least half of your grass with it. Since there's a layer of grass around the tarmac, you could try a Losail approach, it usually ends beautifully.
Another thing is the stands that you putted on the last sector. They mount temporary stands for the race? Because I can't see any and this kind of thing annoys me a little, just a personal taste
.
You could change the stands in the pit area for the Office Block (short) of the editor, or use a BUNCH of Gates to make a "roof".
That said, you can improve the area behind the pit. put some good tarmac and fill with people, trucks, the kind of thing competition brings.
Last but not least, use
https://www.google.com.br/intl/pt-BR/earth/ for the HMap. Google Earth shows the sea level height in meters (Google Maps doesn't show, and it's quite difficult to measure this without the numbers). Thanks to this I could already see some cool elevation changes (nothing enormous, but I love ANY elevation change
).
Don't get me wrong, I liked the track and already updated my GR folders, just pointing out things that I loved when people pointed me, because helping each other is for what this community still exists, right?